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Decay Transfer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #3062 | 3.071 | 3.071 |
| Creativity | #3758 | 3.429 | 3.429 |
| Enjoyment | #3885 | 3.071 | 3.071 |
| Narrative | #6225 | 2.143 | 2.143 |
| Artwork | #6697 | 2.571 | 2.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The health of each units is going down by one every night
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Comments
Really interesting game mechanics.There are a few minor bugs here and there that could be refined, but nothing game-breaking :))))
Game is nice but it is missing some UX such as turns of the units. I did not get the concept why sometimes there is one night between the battles and sometime there are three.
Anyway I think this idea should developed a little bit futher to explore idea :D
Not sure if I was doing it correctly, but after moving my first unit "away" from the yellow enemy, I couldn't press battle, no matter which slot I tried. Was I doing it correctly? I liked the art and the music fit the game nicely though.
Nice fun little game here with a surprising amount of depth to it. Great work!
This is cute and really fun! I love how simple and chill it is. The art is really endearing and I think the audio is perfect. Well done!
Pretty cute and fun roguelike to play. Great work!
Even though the art style is simple, it's absolutely perfect for this game! The difficulty isn't too hard, and the interactive tutorial is done really well—it was super easy for me to get into a flow state. All in all, a fantastic game!
Good job!