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breakdown's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #962 | 3.783 | 3.783 |
| Audio | #3237 | 3.043 | 3.043 |
| Creativity | #3715 | 3.435 | 3.435 |
| Artwork | #3953 | 3.217 | 3.217 |
| Narrative | #6294 | 2.130 | 2.130 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Defeat Count™ Down before his timer runs out!
(Optional) Please credit all assets you've used
art: jcb
shaders: mrlepel
sounds: kenney.nl
icons by Penusbmic
font: pixuf by erytau
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Comments
Reall cool played for a while nice effects and artwork quite polished and fun
I love this type of games, very satisfying and enjoyable to play!
Really fun and creative game! It's such a fun game loop! I just would liked to have levels finish instead of just failing XD.
Really cool game, it’s a creative adaptation of breakout! I was initially pretty intimidated by the massive health bar on the boss, but exponential scaling on the damage really does speed everything up towards the end! :)
Ended up winning by just focusing on time increases + damage ups, and then not fully clearing lines so I could just keep bouncing the ball and hitting the boss.
It wasn’t clear to me if clearing lines was beneficial? I could sometimes get the ball stuck between the wall and the boss to hit it a bunch, but usually my damage was too high for the ball to really stay up there..
Great work on this, had a fun time! (ps also nice to see some other bigmode jammers around)
lets go! you are the first i know of to beat it besides me haha. thanks for the feedback and yes lets go bigmode! your 2025 game was so fire (not sure if i played a 2026 one). checking yours out now
i really like the game, and it’s very polished, but WOW is it hard. like i am really having to lock in to get anywhere.
also would LOVE to see this expanded, it has lots of potential.
Simple idea, but really well polished. Definitely hard tho.
I ilke the style the game has, art and music work well together, playing is very fun.
Interesting interpretation of pong! I was doing really well and the ball dropped and i lost with lot of time and upgrades :,(.
A solid game all around. I wish there was a bit more to the upgrades, and honestly I found this hard as hell. Having multiple balls sounds good but there's so little time to catch all of them that it ends up being a wasted upgrade. I enjoyed the game though and the countdown aspect made me stress out more than I should've..
thanks! definitely agree and would love to address that feedback in a future update!
I like the idea! It's fun and sweet. I almost reached 1,000!
REALLY COOL GAME i love pong
it fits the theme well and the shaders are crisp
Regardless of the theme , I think this game idea of upgradeable pong is really good and has as lot of potential!
Really fun, I liked trying to figure out the perfect strategy for upgrades. Really good interpretation of theme too!
Great job, a rouge like is always a fun play, getting it stuck with low damage was fun to rack up points but I could never get very far with damage.