Play game
Input: Countdown's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #9414 | 2.059 | 2.625 |
| Enjoyment | #9773 | 1.667 | 2.125 |
| Audio | #10068 | 1.177 | 1.500 |
| Narrative | #10281 | 1.079 | 1.375 |
| Artwork | #10310 | 1.177 | 1.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The moves you need to set is executed as part of a countdown.
(Optional) Please credit all assets you've used
I've only used default Unity and TextmeshPro assets.
(Optional) What would you like to be called if GMTK features your game?
thetrippp
Leave a comment
Log in with itch.io to leave a comment.



Comments
I liked it! Its quite creative, it just took me some time to understand, I feel like the game would be better with some sound, and bit of work on collision, because if you touch the wall mid jump, it just stick to the wall which is pretty annoying. But other than that, quite nice, good job!
Thank you! Yes the tutorial and other juice is in the works. I do agree with the jump stopping mid way due to the collision and I did forget to disable the friction between bodies. Will update it. Thank you for the play!
Echoing what the other comment said, a tutorial would do wonders, maybe even just a level with 4 commands to figure everything out. But yeah, this could be really good if you keep going with it, good job!
Yes will absolutely do. I did not get much time to work on this game, due to faults of my own, but I will be adding more stuff to it. Thank you for the play and feedback!
The core mechanic is pretty nice although it took a bit to understand how to operate it, could be cool to add a binding to also speed up the countdown and maybe an in-game tutorial. I could see this being an awesome puzzle game :)
Thank you! Yes I am working on a tutorial, QOL changes and a more generally pleasing to the eye look for the game. Thanks for the play!!