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A jam submission

PRESS TO DECREMENTView game page

There is a button, and a number, and the number is ten.
Submitted by csomi — 2 hours, 21 minutes before the deadline
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PRESS TO DECREMENT's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#504.5524.552
Narrative#1724.1384.138
Enjoyment#5313.9663.966
Artwork#14863.8623.862
Audio#29323.1033.103

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The countdown is the antagonist. There is a button and a number at ten, every press takes one off. But reaching zero doesn't win it completes a cycle, rebuilds the button slightly worse than it was, and starts again at ten. Zero is what causes the loop.

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Submitted

Great game, very mean. Here's a playtest @01:28:37 

Developer(+1)

Thank you for recording this, watching people hit it blind is the most useful thing there is!

Submitted

I thought the UI was really sleek, and the writing was interesting. I struggled with the early cycles because I felt like there wasn't much of interest to hold onto, but by the time I got to the dog and the mouse with momentum (~around cycle 13 I think) I started to get curious about where this was going. Though it makes sense in the full scope of the story, I definitely felt like a lot of the more time consuming and slow cycles (I'm primarily thinking of the one where it loads really slowly) felt like they could be greatly cut or reduced without losing anything meaningful to overall narrative. When I got to my ending a realized there was probably a way to go back and do it a different way that was nicer to the ai (I got the "follow rules" ending), and even though I wanted to see a different ending, the thought of going through the many slower cycles again was enough to deter me for trying another run, even though I was curious. Still overall a very nice entry, especially in terms of UI and narrative.

Developer(+1)

This is really useful, thank you. The pacing point is fair and you are not the first to say it, the slow cycles are the thing I would cut first if I revisit this. The ending situation is worse than you realised too, because there is no way to skip ahead, so wanting to see another ending means sitting through all of it again. That is a design mistake on my part, not a content problem. If I do a post jam version, a cycle skip after your first playthrough is the top of the list. Really glad it clicked for you around the dog and the mouse.

Submitted

Loved this! Very This is the Only Level, playing with the player's cursor was very surprising, makes me want to explore that idea more. Really good job!

Submitted

Yup, this is cool. Feel creepy in a weird way, although the text is sometimes hard to understand, I think. (But maybe it's meant to?) Besides that, it feels very polished.

Submitted

Incredible game. It felt more like an experience rather than a game. I loved it! Greath graphics and audio design!!! <3

Viewing comments 25 to 21 of 25 · Next page · Last page