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GODFLAME's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #5173 | 2.927 | 3.182 |
| Audio | #5792 | 2.509 | 2.727 |
| Enjoyment | #6214 | 2.592 | 2.818 |
| Narrative | #6999 | 2.007 | 2.182 |
| Creativity | #7899 | 2.509 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Everything is on a timer, the health drains, the enemies get stronger, but so do you.
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Comments
OHHHHH mAAAA PCCCCCCCCCCCCCCC.... Think it would be fun if my laptop could handle it....
Are you talking about the Web version or .exe? Bcs web was also hella laggy for me
Web version... which was strange cuz my laptop isnt that bad
Yeah idk why but web version runs horribly, I even added a warning on the game page lol
Oh.. sorry didnt see that :(
The physics are super fun! I liked using the tower to slingshot around the map. You do kinda feel unkillable after a while, some more enemy variety or enemies that get tougher over time could've been nice. But overall this is a super solid project.
Nice, glad you liked the movement! Enemies actually do get tougher over time, you can see the enemy level next to the timer, but yeah I agree there could've been more variety and I wanted to add a bunch of stuff (and lore) to make it more interesting, just ran out of time and wanted to sleep lol
Ain't that how it goes. I basically passed out as soon as I submitted my project lol.
Hee-Ho. Nice game, very smooth controls. Very cool jumps
nice high paced game! the music adds to the action. bit like Neon White. Nicely done
this is for folk who cannot afford risk of rain, the web export was kinda laggy
Yeah, I really wanted the web export to work, but for me it was like a slideshow, that's why I added a .exe version too
Thanks for trying tho :D