The fighting mechanic is very satysfing. Really liked the artstyle and had fun playing it
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Street Fighting's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #3668 | 2.947 | 2.947 |
| Artwork | #3988 | 3.211 | 3.211 |
| Enjoyment | #4736 | 2.895 | 2.895 |
| Creativity | #8028 | 2.474 | 2.474 |
| Narrative | #8638 | 1.737 | 1.737 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player must beat an enemy before a timer finishes counting down.
(Optional) Please credit all assets you've used
"see description for full credits"
Comments
Very ambitious to attempt a fighting game, but it ended up being decently fun to play! The animations are smooth, the enemy bot is great too, and I was pleasantly surprised to see there are aerial attacks as well as their own animations! It would definitely improve a lot after some good hours of playtesting and balancing, as well as maybe making the bot take the fight to the air a bit more, but having already this much in this short game jam is definitely something to be proud of!
Every attempt kept me on edge, and my first few runs ended faster than I expected. After learning the timing, though, it became really satisfying to outplay the enemy. Fun combat, nice pacing!
Smooth controls, nice and action-packed. Rockin' soundtrack. I'm sorry it was over so fast.
You know what this reminds me of? Urban Champion on the NES. Not one of the most popular games on the console, but I have very fond memories of it.
Really fun entry! I love fighting games. The pixel art fit really well too!
Highly addictive submission with incredibly satisfying fighting mechanics! Racing against the countdown timer to defeat an enemy injects excellent urgency into the combat, and the smart enemy AI keeps the encounters intense and highly replayable. The battle system feels great to engage with, making it hard to stop playing once you start. For future polish, adding a stagger or recoil effect when successfully blocking an attack would give defensive moves a lot more impact and make the overall flow of combat feel even more dynamic. Fantastic work!
Fun game! Would be nice if blocking staggered the enemy or something to make blocking feel better.
I found absolutely fun that i could back that guy into a corner and start beating the ever living shit out of him with THE HEAVY ATTACK (x), i was spamming that button and the AI couldn't do ANYTHING; i loved that, i felt so powerful.
Nice and fun game for something so simple, i found a lot of enjoyment with running straight to the guy, a one-two combo (z taps) and rinse and repeat.
I liked it but just needed a bit more ready time before the punch hits me, I panicked!!
once I got the hang of it, gg bad guy!
good game!
Nice game. Very satisfying to get a good combo. I interpreted the theme pretty much the same way myself


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