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PEEK-A BEAR's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #1442 | 3.875 | 3.875 |
| Audio | #1464 | 3.438 | 3.438 |
| Creativity | #2790 | 3.625 | 3.625 |
| Narrative | #2873 | 2.812 | 2.812 |
| Enjoyment | #5129 | 2.812 | 2.812 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Counting down is a core part of playing Statues, the childhood game our game is based on. A lot of mechanics within the game are timing-based.
(Optional) Please credit all assets you've used
AERO Volumetric Fog by Mirza Beig.
Retro Shaders Pro for URP and Retro Arsenal by Daniel Iliet.
PrimeTween by Kyrylo Kuzyk.
Animancer by Kybernetik.
Humanoid animations from Kay Kit by Kay Lousberg.
With assets from 3D Stealth Game: Haunted House and the Survival Shooter sample project by Unity Technologies.
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Comments
Surprisingly enjoyable vibe - I was initially somewhat unsettled but started to really get it as the game went on. Very nicely done for a game jam!
Thank you for the kind comment!
Nice game, simple rules but well implemented.
For the first two levels, I waited for the bear to act because I had the statue effect when I stopped and understood it serves a reason. First level, ok maybe it won’t act. Second level, still nothing. I came back on the itch.io page to see if I did not miss something. It would be simpler to understand if the bear appeared only on the third level. So we really focus on the mechanics presented on the first two levels. Except for that, the introduction of mechanics are finely implemented.
I nice QoL would be to have camera a little less horizontal to see where are invisible walls when the light enlighten them. Instead, I just brute force by running on them and retried the level until I get it.
Enjoyed the ambiance, a little sad for the bug on level 8 cause I would have love to finish it.
Thank you for your playing and for your feedback!
Yeah we wanted to introduce the different mechanics one after the other instead of throwing players with all of them. We didn't had time to tweak the camera either haha.
Glad you enjoyed it still!
I really like this game! Every time the monster stares at me, my heart rate goes up, hahaha!
However, I think key is slowness may make the game feel a little too slow. I had to spend a lot of time completing the level with the invisible floor.
But overall, it’s still a really cool game! I enjoyed it a lot!
Haha Teddy Rinner is a kind teddy bear don't worry x)
LOVE THIS STYLE! Really cool game and idea. Very smooth and I like the objective of the game.
Thank you for playing :)
That was fun- loved how the camera perspective and shader worked to create an old school ps1 spooky game feel. Definitly struggled with some of the timing mechanics, took me a bit to notice what kept freezing me.
Thank you for playing and for the feedback!
I didn't expect to be THAT bad at this
Thanks for playing :3
Loved the art and idea :D I actually proposed a similar game idea during planning this year, but in the end we went with something different :D
Only problem I had is that I could not finish the invisible mess level, where the hell is that key ;_;
Thank you for trying our game! And yeah the camera needed a bit more work :')
We had great fun with your game too, being frenchmens it hit home :D
Our game being accepted by the French is the highest honor we could have hoped for :D
Nice game, fun and easy to catch but hard to master.
Thank you for playing!
Nice game, fun and easy to catch but hard to master.