Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Heart CountdownView game page

GMTK Gamejam 2026 Submission
Submitted by hpharis258 — 2 hours, 32 minutes before the deadline
Add to collection

Play game

Heart Countdown's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#81901.9302.200
Artwork#82932.1932.500
Creativity#92442.1052.400
Enjoyment#96431.7542.000
Narrative#102521.1401.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The whole game is based around 10 hearts, they constantly fade/disappear one each second, if they all fade you die, so to survive you have to run around collecting drops and killing enemies.

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
Haroldas

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Great concept! Was hard to judge how far the space bar attack reached, which made it hard to use.

Submitted

Fun music! The gameplay reminds me of Hungry Knight which is cool; those devs did go on to make some pretty cool games :)

I wish the UI showed "missing hearts" so I could get a better idea of how much health I am losing; it is pretty hard to count them until you are already too low! Some sound effects for heart pickups would be good. Also, I wish the slash direction also considered the direction of the mouse and not just where the player was moving. The health countdown definitely feels too difficult to properly focus on combat.

Submitted(+1)

The music fits the game really well! I think the health countdown is a bit too fast, because I ended up spending most of my time collecting hearts to recover health. With a little more balancing, I think I would enjoy the game even more. good job!

We would also love to hear your feedback on our game! :)

Submitted(+1)

Fun concept!
I think it was lacking in the UI visuals.
I couldn't tell how much health the enemies had or how much damage i was doing.
Maybe adding some sort of visual feedback when you were successfully hitting enemies would help make it feel more satisfying.

Developer

Thanks for the feedback.