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A jam submission

Nursery CurseView game page

Kiddy Chaos experiment!
Submitted by Blackthornprod Games (@NoaCalice), Jonas Tyroller (@JonasTyroller), Yän (@YaenGames) — 10 minutes, 48 seconds before the deadline
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Play Nursery Simulator

Nursery Curse's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#1144.3174.317
Originality#3603.9123.912
Overall#3773.7313.731
Fun#9803.2563.256

Ranked from 524 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
There's tons of kids, completely out of control (fighting each other, setting fires, crying).

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 160 to 141 of 193 · Next page · Previous page · First page · Last page
Submitted

Normally I have thing to say but that was overall a 5 star experience. Good Job team! There could be UI Improvement to know which kid is in trouble, but I think this is part of the experience. Made me think of a single player version of  Overcook, so yeah. Nice little treat.

Submitted

As expected from Noa + team, solid all around.  Presentation (both music and visuals) were in a league of their own

Submitted

I really liked the aesthetics!! The gameplay also feels fluid, even tho I got to a point it was impossible to manage those kiddos 

Submitted

What I didn't like:

  • Nitpicks: The Unity game screen doesn't fit the browser window properly, and there are a lot of audio panning bugs. Also, the chromatic aberration was more distracting than anything.
  • There's no indicator of which off-screen kids are fighting or crying, and where they are, besides the audio cues. Setting aside the accessibility issue, it's just not very fun IMO to be clueless as to where the bad stuff is happening, but I understand why you'd design it that way.
  • Ultimately, despite all the production value, it's just not super fun to run around and press the spacebar on kids. Given more time, it'd have been interesting to add some extra layer of depth to kid-management, like maybe balancing your measly publicly-funded budget to choose between hiring an assistant, adding fire safety barriers, etc.

What I liked:

  • Extremely well-done Edmund McMillen-inspired visuals and audio. The music is a legitimate banger. The game has a very strong Binding of Isaac vibe and I'm sure that's intentional.
  • The premise just works well. The little monsters really do get out of control faster than a pangolin plague.
  • The toilets don't even have freakin' dividers.

Overall, this one is well worth a try. Great work!

Submitted
  • Big crowds Managing: ✅
  • Spreading Fire: ✅
  • Taking care of npc, whitout controlling them: ✅
  • Hard to play controls (sadly, it hasn't inverted controls, so this is all i can push it): ✅
  • No plan of what's happening on the screen whatsoever: ✅

This game takes all the main ideas of this jams and combines all in a single game... Good job, as always!!! 👍

Very nice

Submitted

Very fun and original game.

Submitted

At first I though the game was about carrying the kids to the part of the nursery they want to go to. I was looking for a sign around the nursery that matched the icon over the child's head. I felt that might be interesting to keep the children happy. The art, animation and sound are great!

Submitted

I really like the originality and the concept but.. I find it hard to like this game, because at the end of the game the out of control-ness was taken to a point where it's impossible to be good at the game and your best hope is just to spam space.

Submitted

It really gives a good idea of chaos when you are an adult and you have to take care of a lot of kids :D
Oh, the art is amazing, congrats! :D

Submitted

Sublime artwork, crazy chaos, really fun. Wasn't sure how to control those kids other than mashing the spacebar at the end of the day, but I guess that's how managing a nursery IRL is. Great work and looking forward to the making of video!

Submitted

It's quite sad that the mix of "Mac OS + WebGL" doesn't allow me to play the game without lags. Perhaps, it didn't matter anyways, because the game is still amazing. I was always a fan of this art style, because it inspires me to work more too.
For some reason, although the idea is so simple, I haven't seen anyone making a game about the school, which was a fresh new perspective on the theme. 
The voices for children are the best part, I want to see how you were trying to record them with serious faces XD
I actually think that despite having a really beautiful tutorial in the beginning, it was still difficult to figure out what those kids want from me (or maybe it's supposed to simulate the real life. If this is the case, then it's quite accurate). So, I ended up trying to put theme into the fire by myself... 
Loved the game :D hopefully, we can expect the video of how the game was done

Submitted

I feel like this was the only game where I genuinely felt like things were spiraling out of control

Submitted

Great art and good idea for the theme! It gets quite funny when all the kids start fighting, crying and stuff hahaha

Submitted

It's the nectar

Submitted(+1)

This game makes me go YES!

Submitted

The art is lovely as always! But what strikes me the most os how the game nails the theme "Out of Control". It's amazing how everything quickly go from absolutely fine to complete chaos! I'm not sure if I understood all the rules (does separating fighting kids is enough? should the fire one be brought to the fireplace?), but that participated to the feeling of not being able to handle the crisis! I had a fantastic time discovering and playing this game! :D

Submitted

I often want to pick up and toss a kid for crying* what an amazing simulator! (*not really, but the fight club needs to broken up somehow)

Submitted

Of course this was only made in two days, but if you had more time the lore could evolve to different types of schools, bigger maps, and rougher students. It's always fun to think of what else a game can have when it already has such polish!

Nice concept interms of simulation...

and good artistic character

Viewing comments 160 to 141 of 193 · Next page · Previous page · First page · Last page