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Super Horse Anti-Minigame's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #1712 | 3.789 | 3.789 |
| Creativity | #2017 | 3.789 | 3.789 |
| Narrative | #2972 | 2.789 | 2.789 |
| Audio | #3922 | 2.895 | 2.895 |
| Enjoyment | #5057 | 2.842 | 2.842 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The core gameplay element is a countdown that keeps getting interrupted by minigames
(Optional) Please credit all assets you've used
All music provided by Sonican (https://pixabay.com/users/sonican-38947841/)
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Comments
Very cool concept! I simply wish it used different minigames to add variety
Congrats on the submission, fellow horse-submitter :)
Quite nice! I liked trying to optimize my abilities on the different minigames, especially the typing and simon says which I could get through quite quickly. I really liked the find the button minigame, it is quite satisfying the way it reveals the desktop behind it.
I think the simon says was the least intuitive minigame for me, it took me quite a while to figure out exactly how it works. I think if the light in the middle was red until the sound stops playing + the particle effect stops on the last light, it would really help, as it wasn't clear to me that that was part of the pattern. I also got stuck in a rut where I kept clicking red because I thought it was the first one, but then (what I now recognize was the correct pattern) would play. But I couldn't tell that the red particle effect that I had just generated was from me, not from Simon, and so I just kept thinking it was still the first item in the pattern and I kept trying it over and over. I think more clearly separating the user inputted lights from Simon's would help a lot there.
I think the spin the wheel minigame was the most frustrating one simply because it didn't seem like I had much control over the outcome, but I think it's reasonable to have a gradient of highly-controllable to highly-randomized minigames in the game. I think if the game ever had a mode where you had to keep dismissing minigames at a certain rate to make progress it could be an issue, but it seemed like the game would only throw a finite number of minigames at you before guaranteeing you would make progress, so this was not a problem.
I do think the overall timer was maybe a little long for the number of minigames that currently exist, but that's OK. I do think a way to make it feel a bit better would be to let the timer go a little bit if, say, there's only one minigame currently active.
All told, though, very nice entry. Enough variety to keep things interesting, nice graphics, clean polish.
very creative. it needed more differnet mini-games for how long it was. other then that i enjoyed it.
Really clever use of the theme, and the art is fantastic. Love the variety in minigames and how they progress in difficulty, plus it's genius how the Simon Says minigame has special sfx for each color so you can memorize it even while working on another minigame. Also the ending was really funny.
I tried it twice but couldnt really understand what needed to be down. I was clicking everywhere but nothing happened. A spin wheel minigame showed up but i didnt know what I was rolling for. The countdown never started. I think maybe a tutorial or just same plain instructions could be helpful :3. Well made though, the game looks polished and I really liked the artstyle!
got stuck on the simon says minigame. I am probably just too dumb :/
That dang koala is hard to find!!
Really nice game! Super slow download speed. Great job!
Cool idea!