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Count Dracula: No Time To Die's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #3998 | 2.550 | 3.250 |
| Audio | #5605 | 2.550 | 3.250 |
| Artwork | #7156 | 2.451 | 3.125 |
| Creativity | #7272 | 2.648 | 3.375 |
| Enjoyment | #8604 | 2.059 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player health is a countdown; getting damaged decreases the available time. The goal of the game is to defeat all the required enemies before you run out of time.
(Optional) Please credit all assets you've used
See credits page in main menu.
(Optional) What would you like to be called if GMTK features your game?
Team Double Vision (618joshuasg and ozinga)
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Comments
I really liked the music, movement, and theming! I do wish the enemy's had an attack indicator, and the arms did give me a good laugh, but they were a bit unintuitive. I did really like Dracula story bit too!
I was hooked in by the narrative and the idea of your game. The movement is very nice and fluid, but the slashing mechanic would slow me down. If the main method of attacking was updated, your game would go from good to great! I really like the aesthetic and narrative ideas as well!
i didn't really get it but still cool game
Game plays pretty smooth! Love how the terrain looks and movement is nice. The y-axis was inverted at first which spooked me, but I’m glad I was able to flip it. Great work!