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A jam submission

OVERDRIVEView game page

Submitted by Kejoku, Rembo — 2 hours, 52 minutes before the deadline
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OVERDRIVE's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#11783.9713.971
Audio#33543.0003.000
Enjoyment#49282.8572.857
Creativity#52923.1143.114
Narrative#68332.0572.057

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 23 to 21 of 23 · Next page · Last page
Submitted

Love the presentation, nice work on that. The general premise is good too, however I did have some difficulty getting the car to play nicely. A bit of Crazy Taxi DNA in here it feels like, which it would have been nice to lean into and have a really polished car controller, however for the time constraints of the jam this is still a great effort. Well done!

Submitted

I like the idea, but the center of mass on the car is too high, so you flip the car all the time. This sadly takes me a little out of the experience of a game i think otherwise would be great.

Submitted

Interesting game, I had fun. To me, the single thing that prevented me to have more fun was that the car is very unstable, often rolling and requiring me to reset (and thus go back far away from where I was).

Also took me a while to see the beacons, and understand that the “123m” indicator refers to the distance to the delivery destination.

The idea of having the delivery items to make the driving more difficult (olive oil making it more slippy…) was really nice! Is the brick working as auto-throttle a reference to putting a brick over the gas pedal? :-)

Viewing comments 23 to 21 of 23 · Next page · Last page