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Bloodcell Count's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #3354 | 3.000 | 3.000 |
| Enjoyment | #3864 | 3.077 | 3.077 |
| Artwork | #3901 | 3.231 | 3.231 |
| Narrative | #4428 | 2.462 | 2.462 |
| Creativity | #4744 | 3.231 | 3.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The timer here is your thirst meter, it goes down constantly, you keep replenishing it by killing enemies.
(Optional) Please credit all assets you've used
See game description for full credits
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Comments
pretty solid! the loop of bouncing back and forth from enemy to enemy felt nice!
i wish it was conveyed better that the dash stunned the enemies though, since i was completely lost for a couple of runs before i figured it out from an upgrade. i also think having the dash set to 'x' isn't the most comfortable using WASD to move.
i think there's potential here though, keep up the good work!
You can also use arrow keys yk. Also, if it helps, this game does have controller support, but idt it works on web version.
Smooth gameplay and visuals, leaves you wanting some more :)
I wish we had a tutorial or even some text explaining how to deal with the enemies, I liked your art and music and the gameplay was smooth. Well done!
Weird. There should be a splash text when you first press play. Does the splash as attached not show?
I did manage to stun the enemies, the blood drain takes time which was not mentioned anywhere (I thought it would be instantaneous since it wasn't mentioned); it just took me a while to figure out we have to wait for the player to drain the blood, that's all :D!
Ah, I see. Yeah fair enough. Though if it we're instantaneous, it prob would've been too easy.
I like the art and the music, but I really don't understand what I'm supposed to do. Dashing seems to only stun the enemies and it's not clear how I need to kill them. Also, I have no idea what causes me to take damage and what doesn't.
Welp, I honestly thought the last minute addition of a splash text in your first run, while simple, would tell you everything you need to know, but I guess not.
You attack by getting close to your enemies and absorbing their blood. You regain health once you kill them by staying close to them for a second or 2 (no abilities being active). And your health is literally the timer.
I was a bit confused by this game. The itch page says "Z" to dash but it's actually X. It says it sucks blood from enemies but it only seems to stun them and my blood meter never went up?
Controls: It's difficult to press WASD and X/Z so I opted for arrow keys. Moving the action buttons to the opposite side of the keyboard or mouse would be more ergonomic.
Art: Pretty neat, I especially liked the death animation.
Oh i mustve wrote the controls wrong mb, the is intended to play with arrow keys + z x (similar to games like celeste and hollow knight), in hindsight shouldnt have added in wasd movement. Whereas you have to stick around near the enemies after dashing to kill them (it works regardless of stunning the enemies), should've made it more obvious😅.
But I'm glad you really liked the art :D
I really like this one, it's a great ideia, I just wish we could use mouse1 and 2 for the dash/bat cause I move with WASD and it's hard to press X and Z.
hehe I love the little vamp. this game is super cute and the concept is really cool :D
I had a great time playing your game its a really cool concept!