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A jam submission

Don't hit the ZEROView game page

A game about overcoming the countdown
Submitted by Andrey Sviridov — 17 hours, 9 minutes before the deadline
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Don't hit the ZERO's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#7283.8673.867
Creativity#8744.0674.067
Audio#27853.1333.133
Artwork#34163.3333.333
Narrative#51152.3332.333

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A counting down timer is the main mechanic of the game. Time is a resourse that you can earn or waste, so you have to think and act fast before the timer hits the ZERO

(Optional) Please credit all assets you've used
Fonts:
- Digit Tech 7 by GGBotNet (Fonts Online)
- Share Tech Mono by Carrois Apostrophe (Google Fonts)

SFX Assets (Pixabay):
- Click Buttons by skyscraper_seven
- Error by u_31vnwfmzt6
- UI Soft Glass Ping by SoundShelfStudio
- explosion by freesound_community

(Optional) What would you like to be called if GMTK features your game?
Andrey Sviridov and Sasha Mankina

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Comments

Submitted

Really interesting idea and great creativity!

Developer

Thank you, glad you like the idea!

Submitted(+1)

Really fun and intense game! This is one of the coolest entries I have seen so far!

Developer

Thank you! I'm glad you like it

Submitted(+1)

oh ho I really like this game idea, simple but cannot deny its creativity, I recommend only one thing is to mitigate the level difficulty a bit, and this game is very potential! Keep up your good work!

Developer

Glad you like it! I wanted this game to be kinda hardcore but yeah it could use some difficulty adjustments for sure
Thank you!

Submitted(+1)

Really cleaver game, simple but captivating game loop, you should definitely push this game further! 

Developer

Glad you like it, thanks!

Submitted(+1)

Wow! Very creative, i liked the game so much. My top 3 at this jam

Developer

Thanks! I'm glad you enjoyed it

Submitted(+1)

The timer was just fast enough to add a bit of stress without increasing the difficulty TOO much. Very well done!

Developer

Thanks! The timing was a tricky thing to balance, but in the end the game turned out to be exactly as challenging as I wanted it to be

I'm glad you enjoyed it

Submitted(+1)

Great idea you had ! could use some nice and stressing music in the back ahahah

Developer(+1)

Thank you! I'm gald you like it
As for the music, I wish I had more time during the jam to write and add it)

Submitted(+1)

Such a clever spin on time management! Having to constantly calculate whether it's worth "spending" seconds now for a bigger reward later creates an awesome risk-reward loop. It really forces you to think on your feet!

Developer

Thank you! I'm glad you enjoyed my take on the gameplay