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Sell Out (SKG Game Jam 2026)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #78 | 3.450 | 3.571 |
| Overall | #133 | 3.133 | 3.243 |
| Fun | #141 | 2.898 | 3.000 |
| Sounds | #143 | 2.898 | 3.000 |
| End-of-life plan | #157 | 3.312 | 3.429 |
| Theme relevance | #183 | 3.105 | 3.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
End life plan
It will stay downloadable and free as long as I have this account, and I will keep the files preserved as best as I can.
Transparency note
I never used generative AI for this project, and did not reuse/copy any code. The font I used is credited on the store page, and music/audio was made by Zoe Joy.
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Comments
I scored 707 points, so I think I did pretty well

This might have the most interesting gameplay in the entire jam. It's a bit complex at first, but once you get the hang of it, it's really fun.
I think it would really benefit from a more detailed description of the mechanics on the game page, and ideally an in-game tutorial as well.
An impressive score! Thank you, I spent most of the jam refining the gameplay, so it's nice to hear it paid off. I can definitely add an in-game tutorial after the jam.
The atmosphere is great. A pixel art wooden shack with cobwebs, customers in masks and scarves and tactical vests, and then armoured green aliens start showing up. Every customer having their own sprite gives it a lot of life. The categories make sense too, Mat. / Med. / Met. are quick to memorise, and the upgrades (Coffee Machine 20, Quicker Restock 30) promise a nice incremental curve.
Extra credit for writing on your page that people can download, redistribute and preserve the game. That's the whole point of this jam and not many entries actually said it out loud.
What tripped me up: the timer is very short. I finished with Reputation -50 and Money 0 without completing a single full order, customers left before I found the second item. The Mat./Met./Med. tabs are also tiny and squeezed into the bottom left behind the counter, so it took me a while to realise I had to click them to swap the item list, and I misclicked several times. And there's no clear view of what's already in the order, I saw a Water floating near the customer but no actual list.
Three changes and this is solid: double the first customer's timer, make those tabs much bigger, and show the assembled order in a little list on the side. The game underneath is good.
Thank you for playing! Game preservation is very important to me. I'll make sure to add a tutorial after the jam and make the game more forgiving/accessible. To clarify for now, the customer's order is above them, and the inputted order is beneath them.
I liked this so much, everything is so good
Thank you!
Interesting game!
At first I didn't understand it, but after clicking everything I could figure it out!
Good game!
Perhaps I should put some more info in the page, thanks for playing!