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A jam submission

Beat Your DebtsView game page

BYD
Submitted by Dg-191 — 11 minutes, 34 seconds before the deadline
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Beat Your Debts's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#73051.9612.500
Audio#77022.0592.625
Artwork#79942.2552.875
Enjoyment#86042.0592.625
Creativity#88062.2552.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
you beat people up to count down your debt.

(Optional) Please credit all assets you've used
Mixamo for animations.

(Optional) What would you like to be called if GMTK features your game?
Al Avila

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Comments

Submitted(+1)

really cool style, def get those superhot vibes with the slow-mo and the look of it. took me a bit to figure out the combat though, wasn't clear at first that you actually attack with lmb/rmb and some of the qte dodges need you to mash the button not just press once. bit rough without a tutorial but once i got the hang of it it was pretty fun beating people up to pay off debt lol, funny concept for the theme. solid work! very nice project!!

Developer

Thanks for playing!

Submitted(+1)

Very interesting choice of style.

Don’t know why but gave “Superhot” vibes ahahaha

Well done!

Developer (1 edit)

Superhot was for sure in my mind when I was making the game, the slow mo and the artstyle. Thanks for playing!

Submitted(+1)

Very interesting stylistic choice. I was confused as to what I had to do though, I kept pressing the letters that appeared but kept either getting hit anyway, or was able to dodge - I didn't seem to have an option to fight back? Overall an interesting fighting game concept but I struggled without a tutorial

Developer (1 edit)

Some of the QTEs you have to press repeatedly to doge, the ones with the red bars. you attack with LMB and RMB, there is a cooldown after attacking. I wanted to add a tutorial as well but alas I was running down to the wire and barely even had time to finish the gameplay loop itself. Thanks for playing! 

Submitted(+1)

Ah, that makes sense! Thank you for explaining it. After giving it another go, it definitely went smoother :)