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Distance-flow's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #326 | 4.292 | 4.292 |
| Artwork | #1204 | 3.958 | 3.958 |
| Audio | #2085 | 3.292 | 3.292 |
| Narrative | #2332 | 2.958 | 2.958 |
| Enjoyment | #2514 | 3.375 | 3.375 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Counting down rotations through a metronome!
(Optional) Please credit all assets you've used
See description for full credits, but all assets are made by me except sounds.
(Optional) What would you like to be called if GMTK features your game?
fiaKaiera (pronounced fee-ya kai-era)
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Comments
I loved the visuals and the UI!
The sounds are also very cute. But I felt a bit lost in the game. There's a lot of info and the text on the page feels kinda daunting. I got two lanes but it doesn't seem to accept my inputs correctly. Since it's L and R, I thought maybe that meant which mouse button should I press and maybe pressing both worked but it didn't seem to be the case.
I believe this has potential with a bit more of a tutorial!
To be honest, this is already warned due to not having enough time for a tutorial in-game. You’re not meant to take it head on since the inputs are designed to be for left and right hand instead of LMB and RMB..
But you’re right though by looking far it does look daunting, so I made it so that the description is more separated and clearer than not hitting you all at once.
Tell me if it improved readability for ya!
Really liked the rythmic theming of this game, well done!
artwork is great ! and cool concept!
Loved the artstyle! Interesting game indeed..
I kind of stopped playing for the whole heat and potential and getting across part of the game and started challenging myself with hard rhythms... which was fun nonetheless even though I probably made very slow progress. The game is really polished and I love how you can make it as difficult as you'd like it to be. It's just really great and I love it.
That’s the intended design of the game in full light~! Whether you want to make it a challenge or a fun rhythm mixup, there’s enough for everyone.
Very glad you enjoyed it!!
I had a lot of fun playing! There's heaps of potential for different strategies with all of the options available. Although most of the time I enjoyed trying out random arrangements and then absolutely spam clicking/keying >:)
I love that it gives you a bunch of stats at the end of the run. After a few attempts I got my efficiency rating down to 37 with some questionable choices.
Really great job!
Seems you figured out the multi-tap bug! xD
No worries, that is fixed on the post-jam version for sure :D
Super fun concept! Love the simple rhythm game aspect and how it interacts with gameplay. The UI and art is also gorgeous!
Very interesting idea, one gripe I have is that it was hard for me to come back when I lost the track of when to press, because I could not find any indicator as to when to tap except from the start
It’s a solid rhythm game, it felt a bit short and didn’t have the time to elaborate complex, good sounding patterns. The first run I made was confusing but also the fastest (101). Never managed to beat that score yet.
I’m excited to watch more from you!
Wow! Love the art and the polish. Great job :)
Very cool idea with a good level of polish. The art is well made and sound effects are especially on point! And it has pretty good depth and amount of functions.
Really don't know what the final score is, but that doesn't matter because this game is fun.