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A jam submission

Starry Shark (tentative)View game page

Submitted by skalt711 — 3 days, 18 hours before the deadline
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Starry Shark (tentative)'s itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#24.1674.167
Overall#33.3333.333
Gameplay#33.0003.000
Audio#43.3333.333
Overall Enjoyment#43.0003.000
Use of Theme#53.8333.833
Creativity#62.6672.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

Amazing game, as always! There was very good impact when shooting and the pixel art was amazing!

As usual it was a bit too difficult for me but I managed to persist and get about half way through lol!

I also wish that maybe the camera were zoomed out a little bit. I felt like it was a little bit difficult to locate enemies with the screen so zoomed in.

Overall, it's an extremely polished game and I'm excited for future updates. Good job :)

Developer(+1)

Thank you very much! I’m proud of the pixel art praise.

Fiiiine, I’ll really keep low difficulty next time lol

I was about to tackle the problem of camera scrolling, but I totally forgot to fix it 😓

I’m surprised to see the game being called polished despite bugs, so thank you very much! I’m unlikely to update it though, I’ll likely bundle it together eith other Starry games as part of one game. Maybe when I make 4th Starry game?

Submitted(+1)

I'm surprised this one doesn't have any comments yet. This is a very polished game. The pixel art looks great and really captures that 16-bit SNES/early 90s arcade look. The sounds and effects for killing enemies have a good sense of impact, making the shooting enjoyable. Only thing is I wish there was another way to dodge bullets other than just moving. Though I watched your playthrough and maybe I just suck at this genre, haha. I kept getting killed by these guys.




Also, is there actually a 2-Player mode or is that 2P score just for looks? Anyway, nice job on this entry!

Developer(+1)

It’s because I forgot to make the submission public when deadline approached 😅 I literally slept through it!

Thanks for the pixel art praise and my pick of SFX! I unfortunately went safe with gameplay since I can only make shmups, and was too worried about making the bomb to the point where I, well, I didn’t make it! 😭

Yeah, I’ve been going nuts with difficulty because of scrolling and the bullet hell theme, though I personally thought it wasn’t that hard back then, at least when I nerfed bullet speed. Though since you mean sniper tanks, that’s intentional because I really wanted them to surprise you even when you know that you can move away to a side.

No 2P unfortunately, purely cosmetical. If I participate in UGJ again, I’ll probably replace with more status since I’m too lazy to consistently make gamepad input or separate player objects.

Thanks for your praise :neru_pray: