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A jam submission

Ten CommandmentsView game page

> Escape? [n]
Submitted by D4isDAVID, ohadish, Shouko_Tman<3, retet — 3 hours, 58 minutes before the deadline
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Ten Commandments's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#23172.9583.556
Artwork#34883.3284.000
Creativity#42973.3284.000
Audio#62802.4042.889
Enjoyment#71582.4042.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The count downs are the amount of limited moves left to use, and the commands left for the player to collect.

(Optional) Please credit all assets you've used
All assets were made by us.

(Optional) What would you like to be called if GMTK features your game?
BlubBlub Games

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Comments

Submitted(+2)

Oh wow this concept is so cool. You nailed the asthetics and id love to see this beeing further developed into a finished game! On a side note id love to see my actions impact the enviroment in way (so if I take an item -> it isnt shown in the picture anymore or if I destroy something -> I get to see that), also it should be a bit clearer what I can interact with but maybe thats just me. Overall: I really enjoyed my time with this game and you guys have a ton of potential here to turn this into something truely special!

Developer

Thank you!! Most of this and more will be coming in an update after the voting period :)

Developer

yayy!! so glad you liked it!!! we actually made almost all of the assets with the environment changes just didnt have time to code it in the game in time :')  were working hard on expanding and making it a full experience! thank you so much for your kind words!!!

Submitted(+1)

I love TEXT BASED ADVENTURES. it is so fun to take your time and take in the surroundings. Be methodical, check everything, etc. it is very cool.
One note. With text based adventures it is often about trial and failiure. I didn't know that I had to "check" something before interacting with it, resulting with me leaving the axe behind on the very start of my playthrough and having to go back for it, ultimatively wasting commandments. I wish interactables were highlighted, or always mentioned on check. I know this is against the spirit of point and clicks and text based adventures, but with limited moves it seems neccessary, my only other option is to hit my head against the wall until i succseed.

Great game, fun concept, beautiful art, good implementation. Good job!

+Please check out my game I made all the art and I am proud of it :)

Developer

Thank you!! Appreciate your thoughts :) We sadly missed many small but important details with “check”. We’ll be updating the game after the voting period with many improvements.

Submitted(+2)

I spent maybe 30 minutes playing this, and most of it was spent trying to figure the game out. With some games, that would be a bad thing, and although I encountered a couple of frustrations and had to reset a few times, overall I would not say this is one of the games where the learning curve and trial and error are bad at all. The vibe is immaculate, the art is great, it feels like I've found a terminal to access something hidden that I shouldn't be able to access if that makes sense. This is genuinely amazing, I am so invested and would love to see this polished up a bit and turned into something special.

Developer

Very glad you enjoyed it! We are, in fact, planning to update the game after the voting period ends :)

Submitted(+3)

nice art with a nice concept. 

Developer

tysm :3

Submitted(+3)

Really liked the game especially giving option to use history of commands was great but I wasn't able take the log what as the command for it. I installed take and wrote >enact take log but it said it wasn't there. Good jobs either ways cool looking game

Developer

very glad you liked the game!! :3 take is a command usually for taking items and the such! not big objects such as a log, you have to use a tool to get rid of it! 

Submitted(+3)

The art is beautiful! I think the concept behind the game is very interesting as well. I got just a bit lost on what exactly to type after the enact move/throw/take, I might've missed some instructions, but it was intuitive enough for me to advance after a couple entry attempts! Good work!!

Developer(+1)

thank you so much!!!^^ due to time restraints of course we ran out of time to properly explain to the player how to do things aswell as many many other missing things, but im glad you got to play it a bit :3

Developer (1 edit) (+1)

Thank you! Due to time constraints, we failed to notice that some important commandment chips are hard to get. I added a commands list to the description. After running them you will have an item, and some important commands for the next playthroughs.

(+3)

Nice one