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ReadmeNot's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #2175 | 3.763 | 4.091 |
| Enjoyment | #2658 | 3.345 | 3.636 |
| Artwork | #2704 | 3.512 | 3.818 |
| Narrative | #3095 | 2.760 | 3.000 |
| Audio | #3811 | 2.927 | 3.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every time the tutorial catches you, your available actions count down. Rolling, dashing, sliding, pushing objects, pressing buttons, and climbing are all part of a limited moveset that can gradually fall toward zero.
(Optional) Please credit all assets you've used
Music: Density & Time - MAZE
https://www.youtube.com/watch?v=zBgdTqBSL1k
Crystal Fragments Sounds: Geoff-Bremner-Audio
https://freesound.org/people/Geoff-Bremner-Audio/sounds/735853/
Model Destruction: Rayfire 2
https://assetstore.unity.com/packages/tools/game-toolkits/rayfire-2-342492
Game Input Controller Icons Free
https://assetstore.unity.com/packages/2d/gui/icons/game-input-controller-icons-free-285953
Simple Spin Blur
https://assetstore.unity.com/packages/tools/integration/simple-spin-blur-202273
Hologram effect by Unity
https://github.com/Unity-Technologies/VisualEffectGraph-Samples
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Comments
I'm loving this isometric view of the maze. The way that losing input after the question mark comes toward me is a creative application to the theme countdown. Although, I struggled at the puzzle where there are about 6 yellow cubes (if I'm correct) and a big, red cube on the right.
The art looks solid though.
The movement feel kinda hard but the overall is nice. Hope to see the upgarde from you
Nice twist of a game. Controls were a little janky but the execution was great. Not sure how the mechanic removal would work for new levels since they are basically just used only once.