The art/sprites were nice and the gameplay was fun but I don't think the theme came across strongly enough. The fact that you were getting upgrades alongside the stat downs made it feel more like a double-edged sword than "countdown".
Play game
Curse of the BlobeLike's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1983 | 3.316 | 3.316 |
| Artwork | #3715 | 3.263 | 3.263 |
| Enjoyment | #4177 | 3.000 | 3.000 |
| Narrative | #7686 | 1.895 | 1.895 |
| Creativity | #8028 | 2.474 | 2.474 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Well your stats (should) be decreasing at each upgrade.
(Optional) Please credit all assets you've used
See description.
(Optional) What would you like to be called if GMTK features your game?
BeaverySoup


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