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Decay Rate = GameJam 2026's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #7543 | 2.589 | 3.111 |
| Audio | #8135 | 1.941 | 2.333 |
| Enjoyment | #9596 | 1.757 | 2.111 |
| Artwork | #9714 | 1.757 | 2.111 |
| Narrative | #10016 | 1.294 | 1.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The count down drives the game and moves blocks. Blocks disappear when their count runs out, but extend the life by fusing with other blocks. The decay rate, however, increase over time...
(Optional) Please credit all assets you've used
Sci-Fi Elements - Expressive Swish Fused Large by RescopicSound -- https://freesound.org/s/750408/ -- License: Attribution NonCommercial 4.0
Victory Fanfare https://freesound.org/people/colorsCrimsonTears/sounds/580310/
Game Over Orchestral Stinger - Cartoon Defeat by Coghezzi -- https://freesound.org/s/856516/ -- License: Attribution 4.0
Background - https://pixabay.com/photos/milky-way-stars-night-sky-2695569/
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Comments
Interesting Concept, needs a bit more optimization to make the game flow better
Cool game idea, it is a perfect difficulty being not too easy and not too hard! My laptop did seem to struggle a bit with running the game, so perhaps some optimisations would be good but overall this is great!
This is so tricky! It’s a like a weird variant of Snake! The one thing I would improve is the framerate. I’m not sure if it was lag but I didn’t understand why sometimes the game’S turns would be slow or fast. Made it hard to grab the right blocks at the end to not go over the needed score!
Good job on the Jam!