Play 6AM
6AM : The Dream of a Red Panda's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #5489 | 2.844 | 3.625 |
| Narrative | #6108 | 2.157 | 2.750 |
| Audio | #6889 | 2.255 | 2.875 |
| Creativity | #8806 | 2.255 | 2.875 |
| Enjoyment | #9289 | 1.863 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In 6AM, you have to reach your bed before the alarm goes on. This alarm is you count down. Time is the resource to almost anything. Do you have the time to buy upgrades ? Do you have the time to cast this spell ? Or going directly to your bed would be more efficient ?
(Optional) Please credit all assets you've used
Music, some arts : Biboul
Charadesign, Main menu : Willow
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Biboul
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Comments
Graphically pretty, and narrative wise the game has stuff to offer. Definitely feels like a WIP as the desc. says, as for example it lacks any in-game explanation (though it can be inferred). If I could give feedback, it feels overscoped as it has a spell mechanic when simpler sword combat still doesn’t feel okay, imho. Keep it up!
The art is cute but the gameplay feels weird. You kill enemies to gain money to purchase upgrades but you have to figure out what the spells do. The enemies progressively gain more hp along the way but are also avoidable. The game tries to incentivize you to fight and upgrade but the most viable solution is to dash to your body and win before time is up, rendering combat and your upgrades useless
Thanks for your comment and for the time you spent testing the game. I definitely agree with you and will try to make my gameplays more consistent next time