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Clockwork GMTK2026's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #6415 | 2.368 | 2.700 |
| Enjoyment | #7690 | 2.280 | 2.600 |
| Creativity | #8040 | 2.456 | 2.800 |
| Artwork | #9479 | 1.842 | 2.100 |
| Narrative | #9981 | 1.316 | 1.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Rotates gravity each countdown
(Optional) Please credit all assets you've used
see description for full credits
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Comments
interesting concept wish you could wall jump on any surface
I think the game feels more like a tech demo, interesting stuff but not a lot of development, a shorter time is needed and more development
I've seen a few games play with this idea but it's an alright one. I agree with some previous commenters that it might have been both more challenging and more engaging if the timer were a bit shorter. The engine was a little janky and killed me after I completed a level, but obviously, forgivable for a 96-hour solo-developed game. Good job getting something playable together! It's a huge accomplishment to hunker down and make anything at all this fast.
I like it, nice assets. Maybe a shorter timer would add more challange and stress.
yea good idea just sometimes the solution is just to wait and that's not a lot of fun :)
the countdown is a bit too long sometimes and the controls are flimsy but the idea is pretty good