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A jam submission

Rats, I'm out of time!View game page

You're a rat battling through a breaking clocktower!
Submitted by SenorGurki — 2 hours, 19 minutes before the deadline
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Rats, I'm out of time!'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#39813.0593.059
Narrative#46762.4122.412
Creativity#49903.1763.176
Artwork#53172.8822.882
Audio#57292.5292.529

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You're a rat working in a clocktower, and as time ticks by you have to fight enemies. Every 10 seconds, the floor beneath you crumbles! Enemy's move and attack in rhythm with the countdown. Get upgrades inbetween floors.

(Optional) Please credit all assets you've used
All assets were made by myself, using Blender and FL studio. Font used is chinese rocks rg.otf from dafont.com

(Optional) What would you like to be called if GMTK features your game?
Gurki

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Comments

Submitted

Silly game, seismic slam is op since jumping causes perma stuns

Submitted

kinda similar to my game, great execution and i loved the art!

Submitted(+1)

It was far easier just to kite the enemies around the than fight them. Also when I got to the ground floor I fell though it into the backrooms.

I enjoyed playing your game!  The upgrade system is well done.  Dashing is fun to use.  The giant mallet is comical.  Jumping is actually useful in this game.  It helps when you are completely surrounded.  Maybe you could add a jump attack that knocks back all the opponents.  That would be fun!

Submitted

A simple but fun game. Really loved the upgrade system. It was cool seeing how you paired positive effects with negative ones. Great job!

lost on first playthrough. 

on the second fall into abyss after discovering "stun after landing" upgrade. seems jumping is not just for fun, huh.


 for solo dev that is some respectful amount of stuff in game. great job!

Submitted

Nice Game Man, I Go Far in the Game until everything disappear, Good Luck Man

Submitted

I like the rogulike elements and the narrative is silly. Cool take on the theme. I think I'd say giving some more feedback to the attacks and adding some icons or some indication of previously applied buffs would be nice so the player can remember what powerups they chose along the way. Good work though!

Submitted

Simple Vampire Survivors-esque game, with heavy emphasis on melee, as far as I can tell. The little cogs are quite well-made and menacing. It needs a little more game feel, like screen shake and particles, but considering the time constraints, it is a very solid effort.

Submitted

It's a neat game, I enjoyed it quite a bit, though it is a bit difficult for the first couple of runs and then you get the hang of it. The power ups are nice, not really game breaking or OP, but rather just help with the gameplay. Though I would like some synergy among the powerups, (There are some possible one's already I think.)

The audio is fine as well.

Really like the Rat and it's animations and the big Hammer smashing. And same with the Art style, it's quite unique.

The enemies are a bit weird though - they have weird hit boxes and attack patterns, sometimes I think I hit but I don't(some responsiveness for that would be nice). The game can get quite messy with so many enemies. Though it is still fun nonetheless.

The game does not have an ending platform from the looks of it, You just fall indefinitely.

Developer

Thanks so much for playing! Yes, I agree it can get quite messy, and it's a bit difficult to "feel" when you've actually hit enemies, that's a part of the game I struggled to get right, it doesn't feel quite as responsive as I'd like :/
Regarding the indefinite falling, that's odd, I did a quick playtest there and got to loop 2 (after beating the first 5 stages, it should loop back around) I wonder if the bug happens after the 2nd loop?

Submitted

Yeah it was after loop 2 I think