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A jam submission

STRENGTH WITHOUT NUMBERSView game page

There is safety in numbers, but there is strength without!
Submitted by Luke_Game_Dev — 19 hours, 56 minutes before the deadline
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STRENGTH WITHOUT NUMBERS's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#14683.9173.917
Audio#28213.1253.125
Enjoyment#29003.2923.292
Artwork#36133.2923.292
Narrative#81531.8331.833

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You control a horde of followers that can be used to attack or defend from enemies. When followers are used (or killed by enemies), the number of followers counts down. As the number of followers decreases, the strength of the followers increases.

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Comments

Submitted

My favorite part has to be the slow-mo effect when you shoot it and how smooth it feels to play. Super fun game!! Absolute cinema. :''D

Submitted

Love it! The graphic is awesome and pretty unique, and the gameplay is creative, it's super fresh!

Submitted

The horde consumes

Submitted

Pretty creative take on the theme!!

Submitted

This game is great, the slow motion when you shot your fan is really good. However, the background make my eyes kinda tired. If you have another design, it might help me more. The audio is extremely loud, I have to turn my PC volume down to bear with it. A button will fix this easily. Anyway, this is a nice game, if you update an after jam version I'll down to play it <3

I like the idea of this game, you get more powerful the less defenses you have, and I think there is a solid idea happening here. However, I think that the way that the game is currently means that there's not a lot you can do until you've lost most of your followers. I think either a more gradual difficulty ramp may work, or maybe smaller hitboxes on your followers may work, as it felt like I was also just losing followers to stray attacks from enemies, because you essentially have a massive trail of hitboxes following you in a bullet hell.

There was no audio volume options and I was having to turn my audio down extremely low to even hear myself unfortunately. Not to say it was a bad track that was composed for it, it's just that it was actually at nearly painful levels. Also for some reason the first time I opened the game it didn't let my select the tutorial and shunted me into a proper level.

Submitted

fun game simple geometry but never felt boring. love the background effect shader as well. solid work though and really enjoyed!

Submitted

Great idea! Love the shield or attack balance
That's a great choice for us to make each time

Submitted

i love using my follower as projectiles 

Submitted

Cool idea. It felt very satisfying slowing down time and throwing the followers. I also liked the background grid animation.

Submitted

Love the choice/balance you've created between strength and vulnerability! I could really see this concept being explored further. Great job!

Submitted

Very nice concept!

Submitted

Cool game! Fun mechanics, may be interesting if you turned it into something similar to agar.io where each enemy is another player and it's all all PVP

Submitted

I love the funky art style and soundtrack! I also really love the touch of slo-mo when launching your followers. Wished there was a little bit of exposition on why I have followers and what my goal is. Thought it fit the theme of countdown but would have also liked a winning mechanic, like if I killed an enemy could I get more followers? It's not very intuitive that my strength has increased.

All in all, fun short game!