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A jam submission

Grow Some TimeView game page

Fast-paced strategy game where every second counts. Literally.
Submitted by Monte — 14 hours, 3 minutes before the deadline
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Grow Some Time's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#4054.0294.029
Creativity#18703.8243.824
Audio#21983.2653.265
Artwork#32213.3823.382
Narrative#54772.2652.265

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Time is your life, currency, and main resource. The clock is always counting down, and planting seeds, using tools, and buying upgrades costs precious seconds. Grow time-producing plants, defend your garden, and survive each wave before the countdown reaches zero.

(Optional) Please credit all assets you've used
See description for full credits

(Optional) What would you like to be called if GMTK features your game?
Monte Studio

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted

This game is really fun to play, the atmosphere is great, but the things get repeated really quickly, and there is a really severe bug where player could just easily deal damage, and also click the time drops from the time flower at the same time, which is quickly switch to rather hand or shovel by clicking the ui in the bottom of the window after slashing, then you could just hang your cursor above the snails to easily deal damage on them. But over all the game really fits the theme and I like the idea using time as currency, enjoyable!

Submitted

We absolutely loved this game. Once you figure it out it gets really fun really fast. Even though the snails seem so slow, the combination of them and the timer makes this game so frantic. I started by always clicking the tools but once I figured out that using QWER was optimal it became so much fun.

Submitted

I had a lot of fun playing this! 

If you're looking for more games to play and rate, we'd love to get your thoughts on ours too

Wow, I really enjoyed that. Calming because of the music and tense because of the increasing difficulty. The  use of time as a multifaceted resource is great, nice risk/reward decision making involved. 

I used to enjoy playing plants vs zombies and this evoked some of that for me. Very well made game, although I did have some issues with my computer slowing down quite a bit. 

Viewing comments 24 to 21 of 24 · Next page · Last page