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The Pharaoh's Tomb's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #5911 | 2.193 | 2.500 |
| Audio | #5999 | 2.456 | 2.800 |
| Artwork | #7509 | 2.368 | 2.700 |
| Creativity | #8751 | 2.280 | 2.600 |
| Enjoyment | #9103 | 1.930 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is a sand timer that counts down over time, and weapons degrade very quickly, forcing you to constantly get new ones
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Comments
I like the concept of your game and the theming! I did not really last long, but I managed to explore some of the rooms an kill some enemies to get the weapons. Some balancing and polishing would be great. Still all in all, good start! :)
Having the time and life mixed together is interesting. In combat, we have some feedback with blinking so that is good to know something happened. Collisions could be more readable, I did not really know when I would lose life. Having several weapons is nice and we see their power by the number of hits so that’s good.
We need to move from room to room to fight monsters, they don’t come to you. That is totally valid but in this case, we should know where we can go (except for the secret room of course). Some rooms does not have left and right walls, so I move there but when I touch the border of the screen I can’t go so I am frustrated. Having walls, I would go anywhere else and not loose time on it. I would either add walls everywhere or not have rooms and mostly let monster comes to you.
You have nice things as base, can continue like that.
Thank you very much for the feedback! I think the walls not appearing is a bug with the web build screen scaling. We will work to fix that. Glad you enjoyed our concept!