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Paroxysmal's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #4520 | 3.070 | 3.500 |
| Narrative | #4928 | 2.368 | 2.700 |
| Creativity | #5861 | 2.982 | 3.400 |
| Audio | #6415 | 2.368 | 2.700 |
| Enjoyment | #9387 | 1.842 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The character must survive the seizure within 30 seconds. As the countdown ticks down, the room darkens and the music grows ominous.
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Comments
Hehe tbh for me, it wasnt really a problem for me to find the start button as there was really nothing else on the main menu screen..
But after that.. I could not seem to do anything with the pill bottle going back and forth on the screen
For now Im not rating negatively.. But Id appreciate if you could explain if there is a way to progress or not
If not, well, for what ive seen so far.. I DO like the idea! The visuals and the audio are really great! Tho i do wish the walk speed was jsut a lil bit faster :P
Im not sure as i dont have the full context but 30 secs for the whole thing COULD feel a bit too short, but letss see about that later
Anyways, if this was smthing you ouldnt really finish, thats fine :)
You still managed to get something out with a cool idea and visuals!
Will wait for your response before rating!
Hey! Thanks a ton for the visual feedback and the detailed reply – really appreciate it! So, long story short… we kinda realised we overestimated how clear our ideas were from the outside. We were just too deep into it ourselves The mechanic works like this: the pills float in the air above the hand, and you need to line them up so the hand is directly underneath, then press E to grab them. Once you collect all three, the credits roll with some music we worked on. About the walking speed – we double-checked it, and when you know where all the pills are, you can actually collect everything in time, so we kept it as is. But if we get more complaints about it, we’ll definitely adjust it! As for the story – we definitely plan to flesh it out more later, so the whole thing doesn’t feel as vague and confusing as it does right now. Hope that clears things up! Again, thanks for taking the time – your input means a lot
Oh i feel so dumb now :sob:
I thought i tried that already.. Its not even that it requires 100% precision or smthing, my bad haha
I remember i kept trying to use the mouse to open the container or pull ot somehow xD
So i knew where the pills were aswell and it was pretty easy to get to all of them in time, so after geting this context, i feel the walk speed is fine as it is tbh.
Anyways, i beat the game for now and rated aswell :)
I like the idea! Maybe for the update, u guys could have a mechanic where there is a sanity bar or smthing which u need to keep in check by finding and taking the pills, but also need to be careful not to be too quick and overdose on them.
Well, still, great work :)
Hope to see more of your works!
Thanks, don’t be so hard on yourself – it’s fine, we don’t have to get everything right on the first try. And thanks for the idea, it’s really interesting – we’ll think of something along those lines. Thanks again for the feedback.
Also got stuck on the main menu. I couldnt figure out what to do after that.
Thank you for your feedback. To start the game, click on the brain.
Got stuck in the main menu, had to press everywhere to find that the brain is the button
Thank you for your feedback. We’ve identified the issue and will fix it in the next version of the game.