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A jam submission

The CLOUD KnightView game page

GMTK Game JAM submission by the Colourless flame-Theme: Countdown
Submitted by Colourless flame, Micha21 — 2 hours, 3 minutes before the deadline
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The CLOUD Knight's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#18263.1253.125
Artwork#39953.2083.208
Audio#55172.5832.583
Creativity#56363.0423.042
Enjoyment#65192.5422.542

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In the game, the player has time as an actual resource. They can upgrade their health and damage with the shared timer for all levels, however, if that timer ever reaches 0, then they lose. This creates a unique balance of comparing how upgraded stats would affect the player's speed.

(Optional) Please credit all assets you've used
Micha21-Sound design/music
RingManyBells- Pixel Art

(Optional) What would you like to be called if GMTK features your game?
The ColourlessFlame

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted(+1)

fun concept on a 2D platformer. really enjoyed the art style and levels you built out overall and figuring them out. Some sort of in level tooltip or built in Level 1 tutorial mechanics would be nice but understandable on a 4-day budget. only other comment here I have is that the art style was really great overall, just make sure you scale the pixel art throughout the same for pixel sizing and a lot of the in game scenery would be a lot more fluid and clean I think. had a lot of fun overall!

Developer (1 edit)

Thank you so much for your feedback.

Submitted(+1)

The artstyle is so cute! Love the music too! Those poor birds tho omg

Developer

Thank you so much for your feedback.

Submitted(+1)

Nice 2D platform, I'm kinda enjoy your game. However, the BGM is too loud, I have to adjust my PC volume to bear with it. A setting button would fix it easily, so don't worry. The dialogue doesn't have the fast-forward option. I tried clicking and pressing space, but it's kinda slow for me. Anyway it's a good game, well done! <3

Developer

Thank you so much for your feedback!

Submitted(+1)

Simple but fun ! I enjoyed killing those innocent penguins way more than I'd like to admit...

Developer

Thank you so much for your feedback!

Submitted(+1)

Loved The character design! also really liked the idea of time being a currency rather than just a timer, Great Job!

Developer

Thank you so much for your feedback!

Submitted(+1)

Now that is a fabulous knight! The animations were great too, but I think you could play with the length of the sword/ attack animation, to make it even cooler to use!

Also really enjoy the nod to the other classic indie knights hahah, and as someone who loves penguins, seeing them shoot projectiles were great!

Well done! :)

Developer(+1)

Thank you so much for your feedback!

Submitted(+2)

nice little platformer! loved the knight design, animations and style look good. cute lil' enemies too

Developer

Thank you so much for your feedback!

Submitted(+1)

The proposal is very creative indeed. But there are certain bugs or things that made me changed my way of gameplay. Here goes my feedback: At first i aproached with ffear to the penguins, jumping to avoid their projectiles, but i ended up spamming the attack button which i found the most efficient way to attack since it's range it's too small but it has no cooldown, so i think i would redesign how the attack works. Then the spikes that appear on same platform where you can walk, has a bad collider on the sides, which make me die several times, even though i was not touching them, be carefull with these things. I tried to kill the birds on my first few runs, since its the first "enemy" that you find, but then i realized i couldn't (i hope thats the way intended, if not i hope that fixing the attack thing will resolve this as well). And finally the platforms that slow you down, when you die, you conserve that slow movement for a few seconds even after respawning, and may be the slow its really that slowly (i just spammed jump to get out of there as soon as possible),. I think it is a very good proposal with a so so delivery, but i believe that if you polish these things and it will be so much fun

Developer(+1)

Thank you for your response Infamous_Inmortal, firstly, you're correct, the eagles aren't supposed to die(I meant to include a message on that but did not save it in time). Also, you're also correct on your gameplay. KLast minute I added an option to parry the penguin bullets but I guess I did not indicate that it was a parry soon enough. I'll try to polish the game up after the voting period ends so it would become easier and better to play. Thank you for the feedback.

Submitted(+1)

Really enjoyed the game's narrative ! I went all the way to the last level and beat the boss but I still lost I couldn't quite understand why (maybe I'm just stupid). I also liked the artstyle, and the animations of the knight. I agree with others, I had some trouble figuring out the double jump.

Developer

It's fine if you lost Kayzu, I cluedin the beginning that you must go against time and that is because the time that you spent for upgrading health and damage took out from the time on a general time, once that timer hits 0, you lose.

Developer

It's fine if you lost Kayzu, I cluedin the beginning that you must go against time and that is because the time that you spent for upgrading health and damage took out from the time on a general time, once that timer hits 0, you lose.

Submitted(+1)

I thought I went through the door before the timer hit 0  though, maybe I just misread

Developer

Thank you I'll check that.

Submitted(+1)

Very interesting game, I enjoyed the movement and artstyle. Couldn't for the life of me figure out how to get past level 3 though, even after defeating the two penguins and having above 0 lives the door wouldn't open!!

Developer

Thank you so much for your feedback!

Submitted

Great atmosphere throughout the game (RIP the innocent penguins)

Developer

Thank you. Also, good monday pic

Submitted(+2)

I loved the knight's jump pose. Makes me wish I could just cannonball into the enemies as an attack. 

Developer

Thank you so much for your feedback!

Submitted(+1)

nice :) i will say the movement is bit weird but good work

Developer

Thank you so much for your feedback!

Submitted(+1)

The Pixel Art character looked amazing, nice work!

Developer

Thank you so much for your feedback!

Submitted(+2)

I like the design and animations of the knight. I think this game has a solid foundation, but I did have a couple gripes while playing. Player movement was pretty slippery and the attack range felt too small. The enemy requirements to beat a level I also found annoying. I beat the final boss but wasn't able to beat the level because I didn't kill enough enemies :P

Developer

Thanks for the feedback. In the future, I'll work on the attack range. Also, I'll make it easier /more reasonable to reach the enemy kill requirements.

Submitted(+2)

Artwork is 10/10💫 

Developer(+1)

Thank you so much for your feedback!

Developer

Sorry about some confusing controls, you can change the controls when you first enter the game. The base controls are Jump/Double Jump: Space, Movement: A and D, Saving/checkpoints: M, and Attacking: L.

Submitted(+2)

Interesting game, but I was confused by the controls. Great job anyways!

Developer

Thank you so much for your feedback!

Submitted(+1)

Unique game with great narrative and the artwork is so clean and awesome!

Developer

Thank you so much for your feedback!

Submitted(+1)

Nice game! Controls kinda weird, and it took me a second to figure out the double jump. I liked the music and the background!

Developer

Thank you so much for your feedback!

Viewing comments 21 to 2 of 21 · Next page · Last page