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:30 Exit

Every kill buys you a few more seconds of airtime. · By Shallan

Patch Notes - 30/7/26 - Build 256, 258 and 259 Locked

A topic by Shallan created 86 days ago Views: 46
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Build 259

GENERAL

  • Removed the fanfare from Cliffhanger buff/nanomod activation

BALANCE

  • Cliffhanger now restores 50% hp instead of 1 hp.

BUG FIXES

  • Cliffhanger and Overtime nanomods now can only trigger once per run, fixing an infinite time and/or hp exploit.


Build 258

BUG FIXES

- Fixed an issue that could cause a hang on floor start in rare cases.

- Text in the character creation should fit properly now.

- Enemies outside a lockdown or boss encounter will now stop trying to attack the player. This should resolve some cases where enemies could shoot through some gaps in the blockade.

- Adjusted the tile transition layer to hopefully remove any gaps that remain.

- Fixed an issue where break rooms or hull breaches near exit doors could remove the door and replace with a wall.


Build 256

NEW

- Added 19 new challenges for new buffs and break room discoveries.

- Break room crew now have named roles, can you spot them all?

- Storage chest is now available for use in the break room.

- Vending machine is now available in the break room. Use your timer as currency!

- Take care hunting for break rooms, its been reported that the hull has weakened in some areas of the ship.

GENERAL

- Removed several speech messages for enemies that just didn't feel right.

BALANCE

- The number of rooms on a floor will increase slightly faster on higher floors.

LOCALE

- Patcher messages were not being translated.

- Damage types in tooltips were not being translated.

- Nanomod descriptions were not being translated.

- Switching locales mid floor would not correctly switch the fonts for speech bubbles.

BUG FIXES

- Break room crew should now have correct skin color and hairstyle variations.

- Break room crew no longer have health bars.

- Fixed an overflow issue on some buff pick text.

- Fixed an issue with speech bubbles not rendering correctly.