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The Last Second's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #5861 | 2.982 | 3.400 |
| Artwork | #6073 | 2.719 | 3.100 |
| Audio | #7850 | 2.017 | 2.300 |
| Narrative | #8064 | 1.842 | 2.100 |
| Enjoyment | #8752 | 2.017 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game, time is the main currency, and it's always running out.
(Optional) Please credit all assets you've used
We took the music from OpenGameArt.org, Sprites were drawn in Aseprite
(Optional) What would you like to be called if GMTK features your game?
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Comments
Looked very nice but could've used a tutorial/controls explanation and fixing the screen size because I couldn't see the timer.
The idea of the game is good, it's a shame there are only 4 building types. Also I encountered the same problems that the other person that left a comment had: for some reason my time suddenly went negative, even though I had minutes left and the magic towers stayed after I died (it might be only a visual bug, because I was able to place other buildings in the same place that the old magic towers were).
Interesting concept to have an engine that's producing time. A few things that could be added to the description to make it clearer what's happening: