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DARK HEIST's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2922 | 3.105 | 3.105 |
| Enjoyment | #3772 | 3.105 | 3.105 |
| Narrative | #4827 | 2.395 | 2.395 |
| Artwork | #5564 | 2.842 | 2.842 |
| Creativity | #6226 | 2.921 | 2.921 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must complete a jewel heist before the clock runs out.
(Optional) Please credit all assets you've used
made with the game creator 2 suite of visual scripting assets for unity.
some icons are from a subscription to Magnific.com (no AI)
music is from a purchased unity asset, royalty free
(Optional) What would you like to be called if GMTK features your game?
Arson
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Comments
I love the game so very much the design,environment ,audio all was very good Just one thing the enmy when I was stealing the diamond they are just in front of me but are not capturing me or seeing me that not happened every time but in some instances.
Nice execution ! The control scheme was unconventional but it worked well. Despite the simple concept I really appreciate the amount of polish that went into it, the flashlight is a really cool twist and the HUD is really appreciated.
The movement felt a little hard to control at times, but I was able to beat it! I thought it was a good addition having some items only visible with the flashlight.
I really like the idea but it seem to engage with the theme much :(
Not sure why but there was performance hitch on the top right side of the map with the 2 guards. Other than that it was a fun game with good audio.
thank you for playing! and thanks for reporting the performance spike, i will look into it
I like the mood and the stealing mechanic. I think the movement could be improved a bit. I really like the dark mood but in my opinion when you are chased since it’s so dark it’s a bit too difficult to understand which direction to take so maybe i’d just highlight a bit more the walls, Other than that i really liked the direction, GG
thank you for the feedback! i think i will make movement WASD instead of point-and-click, and i'll look into subtle ways of highlighting some walls so navigation is easier.