Play Hang On
Hang On's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #4918 | 2.977 | 2.977 |
| Enjoyment | #5118 | 2.818 | 2.818 |
| Creativity | #5704 | 3.023 | 3.023 |
| Narrative | #6392 | 2.114 | 2.114 |
| Audio | #8838 | 1.727 | 1.727 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A player has to exit a cave before a countdown reaches 0. A players actions change the countdown.
(Optional) Please credit all assets you've used
https://maaot.itch.io/2d-browncave-assets
https://bojedima.itch.io/darkassassin
https://www.behance.net/gallery/47547633/EPOCH
https://juliocacko.itch.io/free-input-prompts
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Comments
I had fun! I assume the room with no portal is the last room, I got there with a full 1:04 :)
Tanks for playing and sharing your score! It is the last level, but there is a solution to it. When designing it, we already thought it might be a bit too hard. If you are interested, there is a solution video in the description. Here a hint: we introduced collapsable platforms earlier.
ooh 0_0 I see
The player physics are kind of awkward, like the hitbox feels like it's round and you'll just slide off the edge of corners. The grappling hook doesn't work the way I'd expect it to
Hang on, (haha get it) this game is a good speedrun game! I had a little bit of trouble with the grappling hook, and I like how jumping whilst grappling gives a boost in vertical velocity. However, I would say this game is pretty well made and polished. I think if I was skilled enough at this, I would definitely have a lot of fun trying to speedrun this game, but I still had fun during my run anyways!
That's a really good game, one small thing i noticed is that if you don't jump at all and the jump in the air, you have 2 air jumps, i recommend to not make the normal jump only possible when the player's touching the ground...
Good work! I would try to make the controls a bit less floaty and sluggish, the countdown timer makes it more important to feel faster I think. but that would mean tweaking times too. Just noting if continuing this one.
very solid platformer game and i loved playing it. i wish there was more mechanics to the game though and though the timer implementation was good i wish it was just a bit more creative. however i loved the gameplay and playing the game so its allll funso
This is a really neat game! The grapple hook was challenging and sometimes I found the spike colliders a little unforgiving, but I like the concept, especially having to move forward and being punished for hesitating I thought was a good idea. Good job!
Cool game, loved the art. The grappling hook is a cool mechanic