cool
Submitted
ELECTRO| Criteria | Rank | Score* | Raw Score |
| Creativity | #270 | 4.314 | 4.314 |
| Enjoyment | #892 | 3.800 | 3.800 |
| Audio | #916 | 3.600 | 3.600 |
| Artwork | #1416 | 3.886 | 3.886 |
| Narrative | #4202 | 2.514 | 2.514 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game uses a countdown of limited actions. Every move decreases the remaining actions, while clock hands move backwards towards 00:00.
(Optional) Please credit all assets you've used
see description for full credits
I really liked the concept for this game and the puzzles were well designed. Unfortunately, I suck at puzzles so I got stuck at level 6. Either way, I like the art, audio, and polish, and I hope you expand on this further!
Really clever puzzle game! It was easy to understand, but figuring out how to line up all the clocks felt super satisfying. Action 5 was a great twist too. My only small issue was that the clock marks made it a little hard to count ahead.
I enjoyed you game a lot. The puzzle is very simple to understand but very hard to master. Honesty the puzzle seems like something Mark Brown would love! One thing I would say is that for the normal clock it going by 2 on its marks makes it hard to count where it will end up. Having half the marks even if less realistic would help with focusing on the puzzle. Music was a lot of fun as well. Congrats on submitting!
Thank you so much! Hearing that it feels like the kind of puzzle Mark Brown would enjoy is a huge compliment.
I also get what you mean about the normal clock. I wanted players to recognize the pattern and think in cycles, but I can definitely see how having more visible marks would make it easier to read without taking away from the puzzle. Thanks for the thoughtful feedback!
I loved the angry clock. I wish I could buy one.
Jokes aside, your game is awesome. A worthy challenge for puzzle lovers.
Figuring out the formula to line up all the clock at the right time was very satisfying, I was worried that this was going to trivialize the rest of the puzzles but thankfully introducing the twist with Action 5 saved it from that. Great game, one of my favorite puzzlers from this jam. Great job!
Fun Game! but I think the one thing which can be improved is when you solved the puzzle no matter how many actions you have left the game should consider it as a win.
but anyways nice artwork I liked the fade in out animations and the artwork at tutorial is great!
good job!
Haha, that's actually the whole point of the game. The puzzle isn't just about reaching the solution—it's about planning your actions so you use exactly all of them. That extra constraint is what makes the puzzles more interesting and challenging.
Thanks a lot for playing, and I'm glad you liked the artwork and the tutorial!
Stellar game!
Took me a little bit to get into it, but that was really fun. Getting everything to line up felt super satisfying. And the puzzles felt really good. I'd be stuck for a moment feeling like it was super complicated and then notice something and realize "That's what I was missing!"
At first, I really didn't like the move 1 tick at 5 on the counter. It felt awkward at first and kinda pushed me out of the experience, but after a few levels, it felt great!
My only complaint was that I don't think it was mentioned anywhere that the basic clock moves around in 6 (or that it moves 2 spots each turn). At some point I got it in my head it cycled in 8 and that caused me to get stuck for a bit.
But that was it.
Really solid game. Really enjoyed my time and I'll be throwing it at some of my other game dev friends in a minute.
(I also really liked that the last 'level' was just spam space. That was a nice little way to let the player celebrate!)
OOF, what a review! Thank you so much for taking the time to write all of that.
For the clocks, I intentionally wanted players to observe and figure out their patterns themselves—for example, noticing that the basic clock loops every 6 spaces, the angry one every 4, and the slow one every 12. I thought discovering those patterns would be part of the puzzle.
And yeah, the "move 1 tick at action 5" mechanic was definitely frustrating for a lot of people at first. But, just like you said, once it clicks, it feels really satisfying and you start building little algorithms in your head.
Thank you again, and thanks for recommending the game to your game dev friends! That really means a lot.
Clever puzzle, but took a while to figure out you have to use exactly all your actions even though the instructions say "before your actions run out".
Still, one I got the hang of it I really enjoyed it! Well done :D
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