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Mechanical Descent's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #5466 | 2.589 | 3.111 |
| Artwork | #7379 | 2.404 | 2.889 |
| Creativity | #8322 | 2.404 | 2.889 |
| Enjoyment | #8700 | 2.034 | 2.444 |
| Narrative | #9001 | 1.664 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have a countdown running and you have to find a lever to continue going down, if you run out of time you get immediately to the last level to face the boss.
(Optional) Please credit all assets you've used
- The Clock - Antonio Waletzki
- Lever - AfriDev
(Optional) What would you like to be called if GMTK features your game?
JGG Lot Studio and Gallopinto Games
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Comments
Applause to the atmosphere you were able to craft into your game. The art and the music really help with setting the tone and keeping you immersed.
Clever take on the theme and mechanics as well, great job!
Having a level on top of a gigantic clock is such a creative idea! I loved the atmosphere of it. The music fitted well, too. I liked that you have to aim to where you fall to find a better placement in the lower level!
Thank you, glad you like it.
GORGEOUS music and a fun take on theme for this one -- I really enjoyed the atmosphere of this game the whole way through, even as it took a tick or two to figure out what my goal was / what I was collecting (I'm still not a hundred percent sure I got it, but were the mystery pickups a speed boost? Was it left intentionally just that - a mystery?). Regardless, really loved the vibe, as others have said.
Haha there are different kind of power ups some of them can give you health back o more time, the objective is just to get to the bottom before time goes out.
I think that the vibe of this game is remarkable! I also thought that having the spinning gear enemies be higher up and fall down was an interesting choice, because it definitely makes that area feel tense fast!
Glad you like it, yes I like those ones because it can caught you off guard.
I was never quite sure what i was picking up or what i was meant to be doing but i loved the clock labyrinth thing and the music, really cool weird vibe.
Thanks, yes the idea is to find a lever to descend into the next floor before time goes out.
The game itself might be pretty rough (I beat the first level and fell out of the world), but man, that cinematic shot on the title screen goes so hard. 5/5 Artwork just for that, even with the missing bullet textures.
Thanks! glad you like the visuals.