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Collect Or Die ( GameJam Version )'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2514 | 3.375 | 3.375 |
| Artwork | #2727 | 3.500 | 3.500 |
| Audio | #5286 | 2.625 | 2.625 |
| Creativity | #6336 | 2.875 | 2.875 |
| Narrative | #7497 | 1.938 | 1.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is a CountDown 10 to 0 if it reaches zero player loses
(Optional) Please credit all assets you've used
I made everything by my self
(Optional) What would you like to be called if GMTK features your game?
Hyphen
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Comments
Cute idea! I think it wanted some more peril mechanics getting in the way as you got closer to your 20 collectables to help ramp the tension up. Definitely seems like something to court the high-score chasers. I liked the aesthetic a lot too.
Thanks for your feedback :)
fun game! I think you should add music and expand this after the jam! (also can we do rate for rate, (I already rated your game))
Thanks for your feedback. Your game is fun too :)
Very fun and cute! Surprisingly, I found the level with just the 4 springs and nothing else to be the most satisfying and fun to play. I think that must mean you did an excellent job on the sound and feel of those bumper springs! :D
Thanks for your feedback :)
The game gives off strong Celeste vibes! If you invest a bit more into the level design, this could turn out to be amazing.
Very cool!!!! It felt very responsive. I would have loved to see some more explaination (?). The character would fall over sometimes (seemingly) without explaination, and the levels seemed to change arbitrarily (the tool tip in the background said 'just collect 20' but I was able to get to score 60 before the level changed). I did love the tool tips though, when Bogos Binted popped up I had a little chuckle. I loved the sound design! Great work!
Pretty basic but do it's job. Kinda dislike the first level because you better stay close to the right of the window in order to get the big jump quickly. Second level is better designed. Third is ininteresting. Fourth is good (didn't see after).
Gameplay wise it's ok, character responds well, little acceleration/deceleration, air control, pushing you to estimate your jumps but not completely unforgiving
It's lacking a little music maybe, concept maybe a bit overdone, but overall fine. Keep doing the good job !
Thanks for your feedback. I'll try to improve the first level :)
Simple, but nicely done.
Thankss :)