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Devolution, the countdown to nothingness's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1475 | 3.915 | 3.915 |
| Narrative | #3218 | 2.723 | 2.723 |
| Enjoyment | #3330 | 3.191 | 3.191 |
| Audio | #4364 | 2.809 | 2.809 |
| Artwork | #5464 | 2.851 | 2.851 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game you lose your abilities each time you finish the level. You must trace a path to make the level doable even when you have less abilities. It is a countdown because you lose progressively your abilities before ending up with almost nothing.
(Optional) Please credit all assets you've used
Godot 4.6.1
Font used: PixelOperator8
Palette used: https://lospec.com/palette-list/hollow
LimboAI extension for the main character state machine
(Optional) What would you like to be called if GMTK features your game?
Crossptn
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Comments
Really cool game! I liked how you have different ways for placing the ropes, and the puzzles were well designed! I especially liked level 8. It would've been nice if I could both dash through ropes and also attach to ropes while dashing (which is there, but not the other). And maybe the breaking blocks hitbox could be a bit smaller? I kept accidentally breaking two blocks at once on level 9 lol. But otherwise I love the mechanics and the "devolution" concept! Great job!
I loved it, but it got so hard at the end, i think you should have focused on the puzzles difficulty only not the platforming difficulty. Overall it was great!
Great concept, I really enjoyed figuring out what I needed the older generations to do to help the younger ones, even though they could make it to the end very easily. The movement was ok, but losing all momentum while in the air while not holding a/d was jarring, and the rope was really frustrating to interact with. The audio on a victory was also pretty obnoxious with the slide whistle. Still had a good time and everything else was solid outside of those thing.
The idea's really creative with how you lose abilities when devolving and its up to the younger generations to help you. I found the game pretty difficult tho especially the hit boxes on the spikes, and the sound when you finish a level was really loud and didnt really fit the other sfx/music. nevertheless, well done!
Really cool idea love would honestly love to see a full version of this game!
Really cool idea but the hit boxes on the spikes were a bit unforgiving in my opinion