The astronaut is super cute, and the level design is really well thought out.
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Out of Bounds's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2011 | 3.310 | 3.310 |
| Creativity | #2719 | 3.643 | 3.643 |
| Enjoyment | #3040 | 3.262 | 3.262 |
| Narrative | #3381 | 2.690 | 2.690 |
| Artwork | #3416 | 3.333 | 3.333 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have a limited number of jumps per level, and they "Count Down" as you use them.
(Optional) Please credit all assets you've used
Font from https://www.dafont.com/lcd-lcd-mono.font?back=theme
All other assets created by our team :)
(Optional) What would you like to be called if GMTK features your game?
"Permissible Nuisance"
Comments
I loved it! The aesthetic and audio design were fantastic! And the title being a pun was very funny. The darkness on the later levels really encourages you to slow down and observe your environment! The only real issue I can think of would be to make the double jump smoother? Maybe give the player a second where they hover before gravity pulls you down? \__('---')__/ Anywho, absolutely loved it! Player character was very cute, loved that funky lil walk! <3
Interesting mechanic, and definitely made you take your time through it since you were so limited on jumps. Really liked the art and the music helping the decrepit/loneliness feeling of the environment
I liked the main mechanic of the game, I wish that you could run a bit faster so conserving jumps while running up ramps would be less annoying. The SFX for the jump is a bit weird personally, also the music doesn't loop if you take too long. Besides that the idea is really unique and I like the countdown thing being the jumps and not the time, good job!
Such a well made game, I loved how you used the darkness in last two levels to make it harder. especially that mechanism in which if you ran out of juice you couldn't see anything.
Game was cool. Lonely spaceship vibes were well done. But I couldnt figure out how to get through level 4. Felt like was always down a jump from what I needed.
Neat idea.
I got stuck on the third level though, it seemed to me, like the jump higher couldn't be made, even from a jump pad below, oh well, maybe I'm missing something.
The only gripe I have with this one is that is very easy to miscalculate a jump or use it accidentally or simply making a mistake. And since levels are designed to always require the exact amount of jumps - you have to restart. And levels (due to their tricky design - which is great) tend to require taking the same long route each time after restart. I solved the "puzzle", but now I have to do it again and again, because I'm bad at the game :D
Overall good job, especially on level design.
Yeah, the levels can be a little tricky, haha.
3rd level should be the spring level, right?
As for the thing you might've missed...
PUZZLE SPOILERS
The fuel hub has a little ring around the number indicator, that serves as a "cooldown indicator". You CAN double jump, but the jetpack has a "cooldown" to keep it from overheating.
Oh, didn't realise I can do this!
I gave it another try, because I wanted to see more of those "tricks" in level design. This time I made it to the end. I really liked the level with those radioactive balls that you have to avoid, that was quite clever. The two dark levels were fine, but I like my levels to be visible :D
All in all - a fun experience and thank you for taking time to respond with clarifications.
Hello fellow platformer dev, this level design is great! This game feels really polished (good art, sfx, music) and was overall a great interpretation of the theme!
Neat puzzle platformer. I like that you have to think about your moves and when to use them. Good work!






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