Wow, that’s a really rich system. At some point I thought I was doomed to lose, but was able to reach victory with a single vitality point. It was a thrilling experience! Of course, I must applaud the incredible work on the visuals and the narration. The UX is also quite impressive, there’s a lot of parameters and effects, but always a way to read an explanation, and even an effective tutorial! It might just lack some “punch” on the battle animations, but it’s already an amazing work.
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The 10th Night's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #12 | 4.812 | 4.812 |
| Audio | #198 | 3.984 | 3.984 |
| Narrative | #532 | 3.750 | 3.750 |
| Enjoyment | #1112 | 3.734 | 3.734 |
| Creativity | #1777 | 3.844 | 3.844 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to survive for 10 days
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Dead Rock Games





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