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Dragon Decimator's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #308 | 4.411 | 4.411 |
| Narrative | #310 | 3.959 | 3.959 |
| Audio | #418 | 3.822 | 3.822 |
| Enjoyment | #1150 | 3.726 | 3.726 |
| Creativity | #2224 | 3.753 | 3.753 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The health bar of the boss is the main focus, and counts down as you deal damage.
(Optional) Please credit all assets you've used
Shaders - roteroam, joezeo
Fonts - Letterhend Studio, Apocalypse Laboratories, Fredrick Brennan, Barry Stock Fonts
Music - Skye Ash
SFX - Pixabay, photos_, u_xjrmmgxfru, yodguard, Submority, Universfield, Freesound_community
Voice Acting - me, Arie "FoxxArie" Berge
(Optional) What would you like to be called if GMTK features your game?
CutieMonica
Comments
A really cute game; I also love the concept that everything you buy restores the dragon's health.
This was good.
I don't know if I've ever seen an incremental game with a story before...
:)
FYI, it plays pretty well on mobile.
Only issue is the scrollbar doesn't work, so I could only play using autosword as the strongest.
It was fun how, at some point, the objective for me changed from "decrease the HP as fast as possible" to "oh no! the HP is decreasing too quickly, and I haven't got all the upgrades I want! BUY BUY BUY - KEEP THE DRAGON ALIVE!".
XD
I really wanted to get crit chance = 100%; but it got extremely hard to keep everything afloat after hitting 75% (very slow going from there too) - plus all the other stuff at stupidly high numbers.
great voice acting, cute art, fun clicker game loop, and groovy music. Well done!
The art is really well done. I love how it still resembles a drawing with the crayon strokes.
Really nice work! It was really satisfying to finally see that health bar start to go down! It was definitely nice and simple and I appreciate that it’s a clicker with an end goal instead of going on forever. The visuals were great and the opening cutscene was also a nice touch! Great job on your entry 😁

This was so much fun for a clicker, all the upgrades were really nice, and they encouraged different play style - Though of course fire all the way.
The art style and the effects are really nicely done too. I love the effects especially. I do think the game feels a bit slow at the start, which is not a bad thing - as the 10 mil+ dps at the end is really satisfying.
I do think that settings would be helpful with some stuff, though it's fine still not to have it for a jam game. I do feel like while the auto clicker is nice, I didn't like it personally and I don't think I was able to disable it after enabling it. There is already an upgrade that does that for you. Though I guess it does encourage the sword base build.
The upgrades like I said are all great, really nice synergies among them. Although some are obviously better which is fine for a clicker game.
One thing I would have liked is to have some stats, like total DPS being done.
And another thing, how and when upgrades are actually buyable, as I still don't know how that worked.
Apart from that the intro was done really well too, nice VAs! However there was 1 line where the voiceline did not play, and speaking of dialogues, I would like an option to skip dialogue lines rather than the whole intro - or rather have both options.
And my last suggestion would be to have a save system.
Elsewise, I liked this quite a bit. Really liked the numbers going up. Awesome work.
(My build as well, 73 mil base fire times 1250 is crazy damage
)
Thank you!
The game was slow to start on purpose, to sort of give the feeling of doing a challenge run in a game like Breath of The Wild, going right into the final boss with almost nothing then gearing up on the way there to try and take on a behemoth.
Settings and Saves were things I really wanted to include but just didnt have time for, unfortunately. I definitely would have had ones for autoclicker speed and volume at least. Also, you should be able to disable the autoclicker by just pressing C again, not sure why that wouldn't work but there's a lot of random bugs with that thing so I don't doubt it lol
I was going to have stats displayed, namely DPS and your current time spent in the fight, and make the point of the game about getting those stats as high/low as possible, but again, time constraints unfortunately. The upgrades are all buyable as long as they dont heal the boss above its max health (100 Billion HP), I could have made that clearer, yeah.
Skipping dialogue lines would be pretty difficult to do with the way I have it set up, but I'll consider trying to make a system for that. I believe one of the lines not playing is a really odd web-specific bug with Godot's AnimationPlayer, I've been trying to fix that cause it bothers me a lot.
Glad you enjoyed despite the issues!
The game's fun, I like dragons and I am stubborn - this game was made for me :P
This was a really fun clicker! The hand-drawn art, story, and voice acting gave it so much personality, and I liked that the upgrades actually changed how you played. I did miss that the upgrade menu could scroll at first, though.
Very cool clicker game with great hand-drawn art and even voice acted dialogs. There is a certain point where the damage I deal to the dragon out-scaled the healing I am doing to them by upgrading and that's where the game truly starts. Took a while to notice I can scroll down on the upgrade menu so maybe that could be made a bit more obvious. Really fun and enjoyable game nonetheless. Great work!
Yay, another big-number game :D Great art and voice acting! I thought it would take ages, but after a while, the credits started to roll :D Cheers to the happy couple :)
Oooh, I haven't had this much fun with a clicker game since my cookie clicker days! I like how many upgrades aren't just strictly better, but instead have unique effects. Having a linear progress bar in an exponential game is much more satisfying than I would have imagined. Story was fun and voice acting was brilliant. Great job overall!
Cookie Clicker was the main inspiration! I really like how that game does progression and has you always doing something new every so often, and wanted to make something that felt that way too! I tried to make all the upgrades feel unique instead of just being strictly damage increasing things. Thank you so much!!





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