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Break in Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1220 | 3.500 | 3.500 |
| Creativity | #1723 | 3.855 | 3.855 |
| Artwork | #2384 | 3.597 | 3.597 |
| Enjoyment | #3323 | 3.194 | 3.194 |
| Narrative | #4857 | 2.387 | 2.387 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is a roguelite countdown game in which you collect and strategically arrange modifiers to maximize your expected score. Modifiers can stack and be triggered by the same action, eventually pushing your score into 10^50s.
(Optional) Please credit all assets you've used
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Comments
Interesting game, with a cool take on the theme! Is pretty easy to figure out the basic scoring once you click through the first few cycles and the modifiers add in a nice twist to what you are aiming for. Seems equal parts reaction speed and strategy to try and get everything to line up how you want it to for that sweet, sweet high score
Sweet, sweet review :)) Thank you!
Never thought that stopping a timer could be made into a gameplay mechanic like this. Though unlike Balatro, this might be too reaction dependent to be truly as popular. The art and the sound were simple but fit the game. Overall, a very solid jam game that could easily be spun into a full game with more content and polish
I believe there would be players who prefer faster-paced gameplay if it became a full game, especially since it’s kind of a roguelite :D I agree with you that it wouldn’t compete with Balatro, though :D Thank you so much for your review :)
Really fun, learning the exact right timing to press in order to get just over (or under) the 1 second interval felt really good. I always saw those youtube videos of people competing to stop the timer on the dot and thinking that would be really easy, but I have been humbled today. For some reason, the web version said WebGL did not work on my browser (firefox) despite every other web game so far working fine, so that was strange. That said, super solid game, got pretty hooked on it for a while.
That explains the one download on my dashboard :D I’m sorry it didn’t work in firefox and tbh I don’t know why but I’ll look into it :) Thanks for the review! :)
Ok, so correct me if I'm wrong, but the aim is that the player needs to stop the timer as close to the 00 time of each second shown on the countdown, right?
I was literally waiting for the 00:00 to press the button and wondering why the score was dropping massively. It's an interesting game design!
As this core game loop is skill based, I'd suggest make a screen recording of you playing and talking about the game and upload that to youtube and then link it in your page and in your tutorial section. That way you can keep your current game build.
It will help your new players get up to speed faster so they can really get into the complex modifier system you've designed.
Yeah it is .00 for each second :D A video would have been nice, I wish I’d thought of that at the beginning of the voting period :D Thanks for your review! :)
Really interesting take on the theme and I really like the 1 button game design and the core mechanic.
I think for a bit of feedback, I found it a bit hard to read my next goal, the text was small and I couldn't read the history after it paused to see why I had won or lost. I think putting your goal(s) underneath or above the timer would make it more legible.
Yeah you're right, design needs to have a remake with tutorial :) Thank you for your review!
Really cool concept, got that casino itch put of me haha
I know you hadn’t have time to implement a tutorial screen, but I found it self explanatory! :)
Congrats on the game! <3
Thank you so much :)
Hey! great game! hard to understand with the modifiers though: do we have to stop 2 times each seconds? one at 40-49 to have a x2 modifier and then one time between 0-9 to score points? it's at that time that I stopped playing because if we have to stop 2 times a second, it becomes really repetitive and hard.
You can stop as many times as you want :) If you place an x2 modifier in the 40–49 range, each time you stop within that range, you’ll earn double points during .10–.00 This bonus is permanent for the rest of the level.
For example, if you stop at 12:48 your multiplier will be x2 and then if you stop 11:44, your multiplier will be x4 and when you stop 11:08 you earn 4 times points. If you also stop at 10:45, your multiplier will become x8 and so on.
The goal of the game isn’t to be extremely precise. Quite the opposite, it’s about strategically choosing your modifiers to make the game easier and more rewarding, allowing you to defeat stronger bosses. This mechanic also makes the game more forgiving because if you miss your timing, you can earn double or even more points on the next second.
Thank you for your review :))