the idea seems fun, multitasking a launch operation with unreliable knowledge is engaging but even on the easiest setting this is too hard to play. logs fly by too quickly, crew messages disappear before you can read them, its hard to tell the actuators apart and keep them in the green. Good idea for the jam but needs to be waayyyy slowed down to enjoy it properly!
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T-Minus IDK?'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1767 | 3.143 | 3.778 |
| Creativity | #5542 | 3.051 | 3.667 |
| Audio | #6615 | 2.311 | 2.778 |
| Enjoyment | #6720 | 2.496 | 3.000 |
| Artwork | #7011 | 2.496 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There's a real countdown running the whole game, you just never get to see it except for a few seconds at the start and the last 10 seconds at the end.
(Optional) Please credit all assets you've used
VT323 font (Google Fonts, Peter Hull)
Ambient audio from free sounds
(Optional) What would you like to be called if GMTK features your game?
DevJacob


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