The hub structure is a good call. A wall with five signs (ROCKET, MATH x+y, COMPR x=y, MEMORY, MATCH), each with an icon that already tells you what the minigame is. Very Brain Age, and it works. The scoreboard panel on the left listing MATH, COMPR, REACTN, MATCH and MEMORY separately with a total on top is a smart choice too, because seeing your score broken down by skill tells you what you're bad at.
The control room aesthetic with the purple walls, the red panel and the pixel font has personality, and the red QUIT button with the pixel serif came out nice. The premise made me smile as well, ignoring maths all this time and now having to face your worst enemy.
I couldn't get into a single minigame though. I clicked and double clicked the MATH sign and nothing happened.
I'm fairly sure it's the window again: the game is much wider than the screen, the COMP and MATCH signs are half off the edge, and the left scoreboard has its labels clipped. If the canvas doesn't scale, the clickable areas end up offset from where the signs are drawn, which would explain the dead clicks exactly. Making the canvas responsive is probably a single fix for the whole thing.
Promising structure, same stone in the road as a lot of entries here.





Leave a comment
Log in with itch.io to leave a comment.