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DEAD STOP's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #632 | 3.909 | 3.909 |
| Creativity | #685 | 4.136 | 4.136 |
| Artwork | #5144 | 2.932 | 2.932 |
| Narrative | #5172 | 2.318 | 2.318 |
| Audio | #6841 | 2.273 | 2.273 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The countdown is basically your emergency brake. You draw a route through the level, then during execution you can stop your character for a few seconds to avoid guards and lasers. Every stop drains the countdown, and when it hits zero, you lose.
(Optional) What would you like to be called if GMTK features your game?
Alleballe
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Comments
A very fun game! It is always a very tough task to make a Puzze Game within the Jam time limit just because the depth needed for the Level design and the progression.
I liked the core mechanic but the biggest problem was the need to wait without doing anything to just wait the level loop to be set in an optimal guard positioning before starting the level.
But overall a good Jam Puzzle game!
Such a simple concept but was really well executed and loved making my way through all the levels
Great idea!!! Loved the implementation of the count-down. Having a timer of how long you can pause, was a BRILLIANT idea!! Congrats!! (also, pretty cool level design!)
Great game! Enjoyed playing it!
Drawing your route and strategically spending your pause time to slip past guard patrol lines makes for a clever stealth puzzle experience!
This game was pretty fun. I beat almost the whole game without stopping it at all btw lol
Really fun!
nice game! I loved the stopping mechanic and having to time it perfectly. The puzzles were pretty inteligent and the difficulty curve was just on point.
Very creative and cool game! Enjoyed playing it!
I really had fun playing it,but the last level is diabolical, it doesnt seem as if it has an intended solution …
Great mechanic and great puzzle design building up the complexity.
I liked the idea and the mechanic. I didn't realize I could stop the player to wait for the guard to go by. Great idea and execution though!
Super creative mechanic. I love all the puzzles you designed around it.