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Dawn on the Bloodmoor's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #1005 | 4.038 | 4.038 |
| Enjoyment | #2328 | 3.423 | 3.423 |
| Audio | #2506 | 3.192 | 3.192 |
| Narrative | #3695 | 2.615 | 2.615 |
| Creativity | #4744 | 3.231 | 3.231 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A literal timer counts down as you descend through the floors, but the timer is also your currency for purchasing upgrades, decreasing with every enhancement
(Optional) Please credit all assets you've used
All assets created during the jam by our team. See description for full credits.
(Optional) What would you like to be called if GMTK features your game?
Team Special Lemons
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Comments
Nice fountain BOOBA! Actually quiet good concept with really cool art, but for me is difficult to play cause of really strict timer after lvl 2, when you start with 10 seconds, you go to room, break all vases and 0 timer drop, and after that you die really fast, cause even with dash and pumped speed it's not enough. Maybe i play wrong somehow? Anyway it's quiet enjoyable, cause i try at least 10 times to beat game. GL!
The upgrade system allows you to sacrifice time for upgrades. If you have less upgrades, you will have more time. I usually try to keep my time at around 20 seconds each level. Hope that helps, thanks for commenting!
Man that art style is phenomenal! All the animations and in-game sprites were so clean and well-done that I couldn't fathom doing something like this during a gamejam! I also really enjoyed the take on the countdown being a timer until day-time, overall, this game was really unique and well-done.