Hard to understand what's happening at any given moment, especially since you get no introduction for what your allies do. But I could see this becoming quite fun with interesting interactions if developed further in a way you can take advantage of synergies, balancing allies vs. power ups.
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Count Down - The Last Lesson's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #5611 | 3.042 | 3.167 |
| Artwork | #6032 | 2.722 | 2.833 |
| Enjoyment | #6787 | 2.482 | 2.583 |
| Audio | #6972 | 2.242 | 2.333 |
| Narrative | #9106 | 1.601 | 1.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a reverse take on a roguelite: As you progress through the game, your allies count down but they impart you with lessons which will make you better on your own (hopefully).
(Optional) Please credit all assets you've used
In description.
(Optional) What would you like to be called if GMTK features your game?
rankb






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