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A jam submission

WindupView game page

​A byte sized platformer where every second counts
Submitted by Søren V, Alexander M. Jakobsen — 1 hour, 32 minutes before the deadline
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Windup's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#434.4024.402
Artwork#7084.1634.163
Audio#15853.4103.410
Creativity#17403.8493.849
Narrative#33822.6902.690

Ranked from 239 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
There is a big timer... and when it reaches zero, you die

(Optional) Please credit all assets you've used
Code

https://github.com/AnnulusGames/LitMotion
https://github.com/adammyhre/Unity-Improved-Timers

Sounds

https://freesound.org/people/t-man95/sounds/553255/
https://freesound.org/people/Fission9/sounds/521590/

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Comments

Viewing comments 160 to 141 of 162 · Next page · Previous page · First page · Last page
Submitted

Truly excellent. This is absolutely a GMTK all-timer. The platforming handles wonderfully (love that ledge grab!), and the premise is clear and set up well. The subtle puzzle element and the ending payoff are all just chef’s kiss. Incredible work.

Submitted

CINEMA. One of the best games in the entire jam. I love it. I am making a platformer as my first Steam game and I feel your movement mogged mine in just 4 days. Feelsbadman. But massive congrats to you guys. Music is great. SFX are simple and great. Game is short and sweet. Art style is minimal and focused and works so well! LOVE IT!

Submitted

This game really winds me up HAHAHAHAHAHAHAHAHA

Submitted

very simple yet polished platformer, ledge grabbing and the wall jumping were done well. overall its all put together very nicely. Great work! :)

Submitted

Still too easy compared to speedrunning Celeste heh

Submitted

If Celeste had a timer... !
I think this is one of my favorite game so far, really simple yet so effective, with a very precise and well rounded level design. I love the animations so much, they're so funny, expressive and have a really good feel. Everything is so polished overall, well done ! 

Submitted

Close enough, welcome back Celeste

Submitted

The snappy wall-clinging movement and expressive animations give this platformer fantastic game feel, and avoiding checkpoints with less time adds a clever risk-reward puzzle!

Submitted

Really neat game! I had a lot of fun jumping around. Controls felt really nice, and animations were smooth. Great work!

Submitted

Loved the fact that the game is instantly starting, it's refreshing compared to 10 blocks of text before starting haha
Really nice animations, a pretty reactive and cool game :)

Submitted

That is really cute!

Submitted

such a charming game :)

Submitted

Damn this was genuinely one of the best if not the best game I played this jam. It's so incredibly polished! I love the clinging to the edges and then how you up that with the cracks. I love the slight puzzles around avoiding checkpoints with lower times and doubling back. This was great, no notes!

Submitted

I found it really hard for some reason. Though It was fun to control.

Submitted

The game feel of thsi is so perfect the controls are so snappy I loved it 

Submitted (1 edit)

You absolutely nailed the game feel for this platformer, the platforming controls are so good---they give me Celeste vibes! I also like how certain components of the game, like jumping over flags with small counts, makes you actually think about what you're doing too. 

I would honestly say the only kind of critique I have is I just wish that there were more interactions that made you think other than the flag-avoiding. The countdown mechanic sort of does, but honestly, not much. And, I get the game is primarily platforming focused, but I think one or two more concepts similar to the flag-avoiding would really propel this game from a platformer that just feels good into a game so good you simply can't forget about it.

Overall, great work, also wanted to mention the overall polish for the game is wonderful too :)

Submitted

Neatly incentivises you to adapt to new mechanics on the fly due to the timer and to quickly master movement. Also love the character design! Well done!

Submitted

The mechanics of this game were SOOOO enjoyable, holy moly. I wonder how long it took to get the feel of the game right… Great job! I also really liked the last part with the reuse of the same level, was super satisfying, wish the game was longer and there were more levels.

Submitted

I was looking forward to playing a good platformer this jam. Good job!

Viewing comments 160 to 141 of 162 · Next page · Previous page · First page · Last page