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A jam submission

dELAUb: Drop 'Em Like An Ugly BabyView game page

Rhythm-Based First Person Shooter
Submitted by Mackaye99 — 1 hour, 25 minutes before the deadline
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dELAUb: Drop 'Em Like An Ugly Baby's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#1764.0004.000
Enjoyment#7053.8793.879
Creativity#19963.7933.793
Narrative#29682.7932.793
Artwork#35453.3103.310

Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
dELAUb is a first-person retro shooter about counting down to the beat, and lining up your shots with the music. You can't shoot off-beat, requiring the player to keep time, with different weapons having different "beat hits" they come in on.

(Optional) Please credit all assets you've used
MyaMusical:
Composer for Main Menu Theme, Boss Theme, and Credits Track

Iris Eller:
Composer for the Combat track

All other credits in the description

(Optional) What would you like to be called if GMTK features your game?
Mack works!

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Comments

Viewing comments 46 to 41 of 46 · Next page · Last page
Submitted(+2)

Overall creative game! Hitting things to the beat once it really starts is great, and I'm going to continue playing this later as I mostly skimmed it through for the initial review and my impressions are really positive.

I think only things here are improved navigation on where to go from one place to another and this is a really solid concept.

Good presentation and general juice, the music choice, the weapons, the sfx, its great! I had to check it out even if I had [less than 10 mins remaining] and it was worth it!

Overall thank you for submitting to the game jam! 

Thank you!!

Developer

Thank you for the feedback! I plan to release a bug fix build and some additional performance tweaks soon - the main thing with navigation at the moment is the core crux of it (the keycard) broke due to having to shift to windows last-minute for the jam. Its gonna be one of the first things I fix.

Thank you for playing! I'm glad you had fun with it

Submitted(+1)

Great and creative game. Only thing kinda missing is an in-game story maybe. Other than that, great job!

Developer(+1)

Thank you! I originally wanted to have some in game cutscenes but ended up having to cut them for time - the in game dialogue is really all that remains as a result.

Glad to hear you had fun! Thank you for playing

Submitted(+2)

I love rhythm shooters! Metal Hellsinger is one of my most favourite games ever!

This one has the potential to be really great as well!

Right now I feel like the counter and the music start to get a bit out of sync the longer you play.

Also I swear i am hitting on the beat for the pistol, but it just wouldn't "groove" for me.

The shotgun on the other hand fits right in!

Every action feels on beat and it gives me a very satisfying feeling!

The visuals are also really nice for this one!

Great job! I really liked it!

Developer

It's a game I keep going back to just for the soundtrack.

Thats weird about the music - in theory that shouldn't be possible, as the music itself is keeping time, with counters triggered by it, so if the music drifts everything should drift. I'll make a note of that though to look into - thanks! Same with the pistol timing windows.

It's great to hear you had fun and enjoyed this! I spent a lot of time just getting the music sync system to work, and applying it to as many things as I could, and it definitely helps fill that vibe.

Thank you for playing!

Submitted(+2)

this was really fun, a very solid rhythm boomer shooter game, i really liked bow on princess and how literally everything moves to the beat, reminds me of how hifi rush looks

i did get a little lost though because of the high amount of details it took me a while to notice where the keycard was since it wasn't glowing, and the door was a little hard to find

also i think the smg needs to be a burst weapon or be changed significantly since  it doesn't interact with the premise of the game, unlike the shotgun which felt the best out of all of them

would be cool to see something happen when the 4 second ui element fills up, like the shot it fires on the 4th beat is stronger or something

Developer(+1)

Thanks for the feedback! Stuff like the keycard is unfortunately a bug, as it is in fact meant to light up when the fight ends - but due to last-minute lighting issues, it doesn't. Hi-Fi Rush was a huge inspiration for how the game plays, that and Metal: Hellsinger, so it's good to hear that intent made it through!

The SMG is another thing that sort of fell flatter than the intention - it helped round out the sandbox, but doesn't quite mesh, so it's likely gonna switch to being a burst weapon in a future version of this project. I like the idea with the beat UI count - it was mostly there to help people keep time with another visual, but it could double as something like that in a future build.

Thank you for playing, and I'm glad you had fun with it! That bow on princess was a detail I added last minute and I'm really glad I did now haha.

Submitted(+2)

Always amazed how much some people can accomplish in such a short time. The movement was smooth and the shooting was smooth. To be honest, I'm super bad at rhythm games... BUT, I quickly got the hang of it and had fun.

The artwork is good too, which is complemented by the music and the beat. :D


Congrats on the entry! <3

Developer

Thanks for the awesome feedback! I'm glad you had fun with this even if rhythm games aren't your usual vibe.

I spent a good chunk of time kitbashing stuff to get the visual look I was after, but hit some snags last minute with the web build, so ended up pivoting for a more retro lighting look, which - sorta worked in my favour I guess?

The composers utterly cooked on this one, and this game definitely wouldn't feel as solid as it does atm without their work.

Thank you for playing!

Submitted(+2)

I could not make it work with controller, and I am not good enough with keyboard to time it well :( but I like the idea, and the music is just soooo good! Perfect for a rythm game, makes me feel sad about my skill issue :D 

Developer

Controller support was definitely untested, as I set up my initial input bindings to let it work, but never actually got to test it. I'm sorry that it didn't work for you!

It'll be one of the things I check out and try to implement post-jam.

Thank you for playing regardless, and I'm glad you liked the vibe!

Viewing comments 46 to 41 of 46 · Next page · Last page