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A jam submission

BomboreView game page

A physics-based precision platformer where you use momentum and explosive bombs to solve challenging levels.
Submitted by Kaciom, din — 1 hour, 2 minutes before the deadline
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Bombore's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#3514.2834.283
Enjoyment#9243.7923.792
Audio#9663.5853.585
Artwork#14153.8873.887
Narrative#45002.4532.453

Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Each hit or bounce reduces the countdown of the bombs, requiring players to carefully time their actions to solve platforming challenges and mine ore.

(Optional) Please credit all assets you've used
see full description for full credits

(Optional) What would you like to be called if GMTK features your game?
kaciom & din

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Comments

Viewing comments 43 to 41 of 43 · Next page · Last page
Submitted(+2)

This game is awesome. Could do full release :D

Developer

Thank you for the kind words <3

Developer

Thank you so much! Happy to hear that you enjoyed it. 
We'd love to work on the game further after the jam if the demand is there. :D 
We have way more mechanics and ideas in mind to build on top of the core game!

Submitted(+2)

I really loved the movement system and the minimalistic art style looks fantastic! Very easy to understand but hard to master :)

Developer

Thank you for playing! <3

Developer

Thank you so much for playing! That's exactly what we were going for so it's very flattering to hear those words. Glad you enjoyed it!

Submitted(+2)

Make this a full game please. This is such a great concept and I love how the movement mechanics feel. A full version of this momentum based platforming would go so hard and I would be your first customer. 

Developer

Thank you so much for playing! We're happy to hear that you enjoyed the game. Hopefully we can add some more content to the game after the jam ends since our game developer had some plans for it, but because of the time limitation, we weren't able to implement everything :-)

Developer

Super happy to hear that you enjoyed it! We'd love to expand on the idea. I had some ideas like bombs that countdown only on hit but not on bounce, or even a bomb that create a platform on detonation. Unfortunately we could work on the game only for 2-2.5 days so we didn't get to implement all the ideas we had but a lesson I learnt from this jam is that it was also a good thing that the game is a short experience because everyone plays tens of games and getting a conclusion is a better player experience than getting stuck at some point and quitting. Hopefully we'll get to work on the game after the jam if the demand is there. :^)

Viewing comments 43 to 41 of 43 · Next page · Last page